New Delhi: The increased use of online gaming has brought with it a slew of challenges and risks that include exposure of children to inappropriate content, cyberbullying, sexual exploitation, addiction, gambling and toxic peers, warned a new report on Thursday. 网络游戏使用的增加带来了一系列的挑战和风险,包括不适当的内容,儿童接触网络欺凌,性剥削,上瘾,赌博和有毒的同龄人,在周四的一份新报告警告说。 新德里:增加了网络游戏的使用也带来了一系列的挑战和风险,包括不适当的内容,儿童接触网络欺凌,性剥削,上瘾,赌博和有毒的同龄人,在周四的一份新报告警告说。
The global gaming industry is expected to grow in the next few years, and the risks associated with it, such as cybercrimes and cyberbullying, must be acknowledged by parents, gamers and the government, said the report by CyberPeace Foundation, a think tank and grassroot NGO of cyber security and policy experts.
Online gaming also exposes children to sexual predators, and serves as \"gateway drugs\" into online pornography, said the report titled, \"Online Gaming- Issues, Challenges And Recommendations For End Users, Parents and Government Regulations\".
Children are also vulnerable to cyberbullying, that triggers severe problems like depression and suicidal tendencies.
This danger is compounded by the fact that strangers may find the location of the children in real life and put them in danger or share their personal information with their peers.
Most games require players to be seated in one place for extended periods of time. Besides causing mental strain, this habit increases the risk of deep vein thrombosis, cancer, heart disease, liver disease, carpal tunnel syndrome and other significant problems.
Continuous exposure to the blue rays from a monitor or a smartphone can also increase the risk of damage to the eyes and hamper their sleep schedules, warned the report.
Several games, most notably multiplayer mobile games, are equipped with facilities that allow players to make in-app and in-game purchases.
Cybercriminals are well aware that people prefer downloading pirated versions of games instead of purchasing them, and they take advantage of this fact by bundling malware into these versions that are then planted into the players' systems with ease.
Horrific real life incidents associated with online gaming include bank accounts being emptied by teenagers for making in-app purchases.
Games and virtual economies are often even used for money laundering, CyberPeace Foundation said.
The gaming industry suffered 12 billion cyberattacks between November 2017 and March 2019, according to aan Akamai Technologies<\/a> report.
This suggests that cybercriminals are interested in the industry to extract valuable personal information and financial data that gamers often leave on forums or accounts, CyberPeace Foundation said.
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网络罪犯使用在线游戏目标的孩子
全球游戏行业预计将增长在未来几年,和与之相关的风险,如网络犯罪和网络欺凌,必须承认父母,玩家和政府,由CyberPeace基金会报告说,一个智囊团和草根非政府组织网络安全政策专家。
网络游戏还会使孩子性捕食者,作为“网关药物”到网络色情,说该报告题为“网络游戏——问题、挑战和终端用户,建议家长和政府法规”。
这种危险是雪上加霜的是,陌生人的位置可能会发现孩子们在现实生活中,把它们放在危险或与同行分享他们的个人信息。
大多数游戏要求玩家坐在一个地方长时间。除了造成精神紧张,这个习惯会增加深静脉血栓形成的风险,癌症、心脏病、肝病、腕管综合症和其他重大问题。
连续暴露在蓝色光线从监视器或智能手机还可以增加眼睛损伤的风险,阻碍他们的睡眠时间表,该报告警告说。
几个游戏,尤其是多人移动游戏,配备设施,允许玩家使应用程序和游戏内购买。
网络罪犯非常清楚,人们更喜欢下载盗版的游戏,而不是购买他们,他们利用这个事实通过捆绑恶意软件进入这些版本,然后轻松地栽到玩家的系统。
可怕的现实生活事件与网络游戏相关的包括银行账户被青少年进行应用内购买了。
游戏和虚拟经济甚至经常用于洗钱,CyberPeace基金会说。
120亿年游戏行业遭受网络攻击在2017年11月和2019年3月之间,根据河畔Akamai技术报告。
这表明,网络罪犯感兴趣的行业中提取有价值的个人信息和财务数据,玩家经常在论坛或账户,离开CyberPeace基金会说。
New Delhi: The increased use of online gaming has brought with it a slew of challenges and risks that include exposure of children to inappropriate content, cyberbullying, sexual exploitation, addiction, gambling and toxic peers, warned a new report on Thursday.
The global gaming industry is expected to grow in the next few years, and the risks associated with it, such as cybercrimes and cyberbullying, must be acknowledged by parents, gamers and the government, said the report by CyberPeace Foundation, a think tank and grassroot NGO of cyber security and policy experts.
Online gaming also exposes children to sexual predators, and serves as \"gateway drugs\" into online pornography, said the report titled, \"Online Gaming- Issues, Challenges And Recommendations For End Users, Parents and Government Regulations\".
Children are also vulnerable to cyberbullying, that triggers severe problems like depression and suicidal tendencies.
This danger is compounded by the fact that strangers may find the location of the children in real life and put them in danger or share their personal information with their peers.
Most games require players to be seated in one place for extended periods of time. Besides causing mental strain, this habit increases the risk of deep vein thrombosis, cancer, heart disease, liver disease, carpal tunnel syndrome and other significant problems.
Continuous exposure to the blue rays from a monitor or a smartphone can also increase the risk of damage to the eyes and hamper their sleep schedules, warned the report.
Several games, most notably multiplayer mobile games, are equipped with facilities that allow players to make in-app and in-game purchases.
Cybercriminals are well aware that people prefer downloading pirated versions of games instead of purchasing them, and they take advantage of this fact by bundling malware into these versions that are then planted into the players' systems with ease.
Horrific real life incidents associated with online gaming include bank accounts being emptied by teenagers for making in-app purchases.
Games and virtual economies are often even used for money laundering, CyberPeace Foundation said.
The gaming industry suffered 12 billion cyberattacks between November 2017 and March 2019, according to aan Akamai Technologies<\/a> report.
This suggests that cybercriminals are interested in the industry to extract valuable personal information and financial data that gamers often leave on forums or accounts, CyberPeace Foundation said.
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