India has become the largest market for mobile gaming<\/a> for Epic Games<\/a> in just five years, with nearly 15 billion games being downloaded every year and more than two billion monthly active users on all games, said Quentin Staes-Polet<\/a>, managing director of Unreal Engine<\/a>’s international operations at Epic Games<\/a>.

“Today, over 50% of the gaming market worldwide is on mobile. India is the largest market for
mobile gaming<\/a> in terms of downloads, with 15 billion downloads a year and over two billion cumulative monthly active users on all the titles that are being played. These are absolutely staggering numbers in a space of five years,” Staes-Polet told ET.

E-sports<\/a> are “booming in India” due to the prevalence of mobile phones and low-price mobile internet connections, he said.

The transition of gaming from bigger screens of gaming consoles and televisions to mobile phones coincides with the growth of mobile phones and the arrival of Apple’s iPhones, Staes-Polet said, adding that in the future, almost all of the games will have to be released for mobile screens as well.

As technology progresses, the 30-year-old company, which has 50 offices globally and employs close to 4,000 people, will come out with games that offer a more immersive experience to the players. These games will be built largely using the gaming engines being developed by the company, said Staes-Polet.

The technological prowess of
Unreal Engine<\/a> has also been harnessed by creators, designers, architects and movie makers who have started adopting them for their own industries, he said.

“So, now we have broad adoption, from architecture to film. We have some of the latest films here in Bollywood that have used this (Unreal Engine) technology,” said the company’s managing director.

<\/p><\/body>","next_sibling":[{"msid":98076289,"title":"ET GBS 2023: NASA to host Gaganyaan astronauts for advanced training, says Alexander Macdonald","entity_type":"ARTICLE","link":"\/news\/et-gbs-2023-nasa-to-host-gaganyaan-astronauts-for-advanced-training-says-alexander-macdonald\/98076289","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[{"msid":"98071924","title":"12","entity_type":"IMAGES","seopath":"news\/india\/et-gbs-low-cost-internet-smartphones-help-e-sports-to-bloom-in-india-says-quentin-staes-polet\/12","category_name":"ET GBS: Low-cost internet, smartphones help e-sports to bloom in India, says Quentin Staes-Polet","synopsis":"India is the largest market for mobile gaming in terms of downloads.","thumb":"https:\/\/etimg.etb2bimg.com\/thumb\/img-size-30726\/98071924.cms?width=150&height=112","link":"\/image\/india\/et-gbs-low-cost-internet-smartphones-help-e-sports-to-bloom-in-india-says-quentin-staes-polet\/12\/98071924"}],"msid":98076292,"entity_type":"ARTICLE","title":"ET GBS: Low-cost internet, smartphones help e-sports to bloom in India, says Quentin Staes-Polet","synopsis":"\u201cToday, over 50% of the gaming market worldwide is on mobile. India is the largest market for mobile gaming in terms of downloads, with 15 billion downloads a year and over two billion cumulative monthly active users on all the titles that are being played. These are absolutely staggering numbers in a space of five years,\u201d Staes-Polet, managing director of Unreal Engine\u2019s international operations at Epic Games, told ET.","titleseo":"telecomnews\/et-gbs-low-cost-internet-smartphones-help-e-sports-to-bloom-in-india-says-quentin-staes-polet","status":"ACTIVE","authors":[],"Alttitle":{"minfo":""},"artag":"ET Bureau","artdate":"2023-02-20 07:30:58","lastupd":"2023-02-20 07:31:40","breadcrumbTags":["e sports","quentin staes-polet","epic games","unreal engine","e-sports","mobile gaming","MVAS\/Apps","Apple iphone"],"secinfo":{"seolocation":"telecomnews\/et-gbs-low-cost-internet-smartphones-help-e-sports-to-bloom-in-india-says-quentin-staes-polet"}}" data-authors="[" "]" data-category-name="" data-category_id="" data-date="2023-02-20" data-index="article_1">

ET GBS:低成本的互联网,智能手机在印度帮助电子竞技开花,昆汀Staes-Polet说

“今天,超过50%的全球博彩市场在移动。印度最大的移动游戏市场在下载方面,每年150亿下载和每月累计超过二十亿活跃用户在所有的标题。这些是绝对惊人的数字空间的五年,“董事总经理Staes-Polet虚幻引擎的国际业务在史诗般的游戏,告诉等。

  • 更新于2023年2月20日凌晨07:31坚持

印度已成为最大的市场手机游戏史诗般的游戏在短短五年,每年有近150亿游戏下载,每月超过二十亿活跃用户在所有游戏,说昆汀Staes-Polet董事总经理虚幻引擎的国际业务史诗般的游戏

“今天,超过50%的全球博彩市场在移动。印度是最大的市场手机游戏在下载方面,每年150亿下载和每月累计超过二十亿活跃用户在所有的标题。这些是绝对惊人的数字空间的5年,”Staes-Polet告诉等。

广告
电子竞技“印度蓬勃发展”是由于手机和低价的流行移动互联网连接,他说。

游戏控制台的过渡从大屏幕上的游戏和电视手机的同时,手机的发展,苹果公司的iphone手机的到来,Staes-Polet说,并补充说在未来,几乎所有的游戏移动屏幕将被释放。

随着技术的发展,这位30岁的公司,全球50个办事处,员工近4000人,将推出游戏,为玩家提供一个身临其境的体验。这些游戏将建主要用游戏引擎开发的公司,Staes-Polet说。

的技术实力虚幻引擎也被利用的创造者、设计师、建筑师和电影制造商已经开始采用他们自己的行业,他说。

“所以,现在我们有广泛的采用,从架构到电影。我们有一些最新的电影在宝莱坞,用这个(虚幻引擎)技术,”该公司总经理说。

  • 发布于2023年2月20日凌晨07:30时坚持

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India has become the largest market for mobile gaming<\/a> for Epic Games<\/a> in just five years, with nearly 15 billion games being downloaded every year and more than two billion monthly active users on all games, said Quentin Staes-Polet<\/a>, managing director of Unreal Engine<\/a>’s international operations at Epic Games<\/a>.

“Today, over 50% of the gaming market worldwide is on mobile. India is the largest market for
mobile gaming<\/a> in terms of downloads, with 15 billion downloads a year and over two billion cumulative monthly active users on all the titles that are being played. These are absolutely staggering numbers in a space of five years,” Staes-Polet told ET.

E-sports<\/a> are “booming in India” due to the prevalence of mobile phones and low-price mobile internet connections, he said.

The transition of gaming from bigger screens of gaming consoles and televisions to mobile phones coincides with the growth of mobile phones and the arrival of Apple’s iPhones, Staes-Polet said, adding that in the future, almost all of the games will have to be released for mobile screens as well.

As technology progresses, the 30-year-old company, which has 50 offices globally and employs close to 4,000 people, will come out with games that offer a more immersive experience to the players. These games will be built largely using the gaming engines being developed by the company, said Staes-Polet.

The technological prowess of
Unreal Engine<\/a> has also been harnessed by creators, designers, architects and movie makers who have started adopting them for their own industries, he said.

“So, now we have broad adoption, from architecture to film. We have some of the latest films here in Bollywood that have used this (Unreal Engine) technology,” said the company’s managing director.

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