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<\/span><\/figcaption><\/figure>San Francisco: Led by Facebook<\/a>, the global shipments of virtual reality (VR) headsets grew 52.4 per cent (year over year) in the first quarter of 2021, according to a new IDC report.

Standalone headsets, which feature an all-encompassing design such as the
Oculus<\/a> Quest 2 or the HTC Vive Focus<\/a>, accounted for the vast majority of shipments, capturing 82.7 per cent share during the quarter, up from 50.5 per cent in the first quarter of 2020.

The growing popularity of gaming, as well as fitness, has helped spread consumer awareness of VR while companies like Facebook have made the tech more accessible, the IDC said in a statement.

\"Oculus has singlehandedly driven growth in the market as the company managed to capture almost two thirds share of global VR headset shipments during the quarter,\" said Jitesh Ubrani, research manager for IDC's Mobile and Consumer Device Trackers.

\"While the company currently dominates the consumer segment it faces competition in the commercial segment and its lack of presence in China leaves an opportunity for local brands as well as brands that can cater to businesses,\" he added.

In addition to Oculus, Chinese companies DPVR and
Pico<\/a> also performed well during the quarter, finishing as the second and third ranked companies and growing 108.6 per cent and 44.7 per cent (YoY), respectively.

HTC<\/a> and Sony<\/a> rounded out the top 5 VR headset companies.

Looking ahead, IDC forecasts VR headset shipments to grow 28.9 per cent (YoY) in 2021.

The long-term outlook remains quite strong as global shipments are forecast to grow to 28.6 million in 2025 with a five-year compound annual growth rate (CAGR) of 41.4 per cent.

\"As companies continue to plan for a future that encompasses a combination of both in-person and remote work, we see VR playing an increasingly important role in driving next-generation collaboration, training, and digital events,\" said Tom Mainelli, group vice president, Device and Consumer Research at IDC.

<\/body>","next_sibling":[{"msid":84110220,"title":"Facebook says services restored after outage","entity_type":"ARTICLE","link":"\/news\/facebook-says-services-restored-after-outage\/84110220","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[],"msid":84110982,"entity_type":"ARTICLE","title":"Global VR headset market grows over 52%, Facebook leads","synopsis":"Led by Facebook, the global shipments of virtual reality (VR) headsets grew 52.4 per cent (year over year) in the first quarter of 2021, according to a new IDC report.","titleseo":"telecomnews\/global-vr-headset-market-grows-over-52-facebook-leads","status":"ACTIVE","authors":[],"analytics":{"comments":0,"views":160,"shares":0,"engagementtimems":674000},"Alttitle":{"minfo":""},"artag":"IANS","artdate":"2021-07-04 11:44:49","lastupd":"2021-07-04 12:37:30","breadcrumbTags":["VR headsets","Devices","facebook","Pico","sony","HTC","htc vive focus","Oculus","Sony Corp","Facebook Inc"],"secinfo":{"seolocation":"telecomnews\/global-vr-headset-market-grows-over-52-facebook-leads"}}" data-authors="[" "]" data-category-name="" data-category_id="" data-date="2021-07-04" data-index="article_1">

全球虚拟现实耳机市场增长超过52%,Facebook的线索

由Facebook,虚拟现实(VR)耳机的全球出货量增长了52.4%(同比)在2021年第一季度,根据一项新的IDC报告。

  • 更新于2021年7月4日,在37点坚持
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旧金山:为首脸谱网,虚拟现实(VR)耳机的全球出货量增长了52.4%(同比)在2021年第一季度,根据一项新的IDC报告。

独立的耳机,特性等全方位的设计眼睛探索2或HTC万岁焦点,占绝大多数的出货量,捕获在一季度82.7%的份额,从2020年第一季度的50.5%。

越来越受欢迎的游戏,以及健身,帮助消费者意识传播的虚拟现实而像Facebook这样的公司让科技更容易,IDC在一份声明中说。

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“眼睛是推动增长的市场为公司设法捕捉几乎占全球三分之二VR耳机在季度出货量,“说Jitesh Ubrani,研究经理IDC的移动和消费设备追踪器。

”,而公司目前主导着消费市场面临的竞争商业领域和在中国的缺失,让本土品牌以及品牌的机会,可以迎合企业,”他补充道。

除了眼睛之外,中国公司DPVR和皮科还在这个季度表现良好,完成排名第二和第三的公司和(同比)增长108.6%和44.7%,分别。

宏达电索尼跻身前五位VR耳机的公司。

展望未来,IDC预测VR耳机出货量将增长28.9%(同比)在2021年。

长期前景仍相当强劲的全球出货量预计将增长到2860万年的2025,五年复合年增长率(CAGR)的41.4%。

”公司继续未来的计划包括两者的结合现场和远程工作,我们看到VR发挥着越来越重要的作用在推动下一代协作,训练,和数字事件,”Tom Mainelli)说,IDC集团副总裁、设备和消费者研究。

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  • 发布于2021年7月4日上午11:44坚持
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<\/span><\/figcaption><\/figure>San Francisco: Led by Facebook<\/a>, the global shipments of virtual reality (VR) headsets grew 52.4 per cent (year over year) in the first quarter of 2021, according to a new IDC report.

Standalone headsets, which feature an all-encompassing design such as the
Oculus<\/a> Quest 2 or the HTC Vive Focus<\/a>, accounted for the vast majority of shipments, capturing 82.7 per cent share during the quarter, up from 50.5 per cent in the first quarter of 2020.

The growing popularity of gaming, as well as fitness, has helped spread consumer awareness of VR while companies like Facebook have made the tech more accessible, the IDC said in a statement.

\"Oculus has singlehandedly driven growth in the market as the company managed to capture almost two thirds share of global VR headset shipments during the quarter,\" said Jitesh Ubrani, research manager for IDC's Mobile and Consumer Device Trackers.

\"While the company currently dominates the consumer segment it faces competition in the commercial segment and its lack of presence in China leaves an opportunity for local brands as well as brands that can cater to businesses,\" he added.

In addition to Oculus, Chinese companies DPVR and
Pico<\/a> also performed well during the quarter, finishing as the second and third ranked companies and growing 108.6 per cent and 44.7 per cent (YoY), respectively.

HTC<\/a> and Sony<\/a> rounded out the top 5 VR headset companies.

Looking ahead, IDC forecasts VR headset shipments to grow 28.9 per cent (YoY) in 2021.

The long-term outlook remains quite strong as global shipments are forecast to grow to 28.6 million in 2025 with a five-year compound annual growth rate (CAGR) of 41.4 per cent.

\"As companies continue to plan for a future that encompasses a combination of both in-person and remote work, we see VR playing an increasingly important role in driving next-generation collaboration, training, and digital events,\" said Tom Mainelli, group vice president, Device and Consumer Research at IDC.

<\/body>","next_sibling":[{"msid":84110220,"title":"Facebook says services restored after outage","entity_type":"ARTICLE","link":"\/news\/facebook-says-services-restored-after-outage\/84110220","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[],"msid":84110982,"entity_type":"ARTICLE","title":"Global VR headset market grows over 52%, Facebook leads","synopsis":"Led by Facebook, the global shipments of virtual reality (VR) headsets grew 52.4 per cent (year over year) in the first quarter of 2021, according to a new IDC report.","titleseo":"telecomnews\/global-vr-headset-market-grows-over-52-facebook-leads","status":"ACTIVE","authors":[],"analytics":{"comments":0,"views":160,"shares":0,"engagementtimems":674000},"Alttitle":{"minfo":""},"artag":"IANS","artdate":"2021-07-04 11:44:49","lastupd":"2021-07-04 12:37:30","breadcrumbTags":["VR headsets","Devices","facebook","Pico","sony","HTC","htc vive focus","Oculus","Sony Corp","Facebook Inc"],"secinfo":{"seolocation":"telecomnews\/global-vr-headset-market-grows-over-52-facebook-leads"}}" data-news_link="//www.iser-br.com/news/global-vr-headset-market-grows-over-52-facebook-leads/84110982">