\"<p>Picture
Picture for representative purpose<\/span><\/figcaption><\/figure>India should create a regulatory body to classify online games as based on skill or chance, introduce rules to block prohibited formats and take a stricter stance on gambling websites, a government panel said in a report seen by Reuters.

The panel of Prime Minister Narendra Modi's top officials has for months been drafting regulations for the country's online gaming<\/a> sector, where foreign investors such as Tiger Global and Sequoia Capital have backed gaming startups Dream11 and Mobile Premier League<\/a>, hugely popular for fantasy cricket.

The much-awaited report is seen as shaping the future of the mobile
gaming industry<\/a> in India, estimated to reach $5 billion by 2025, from $1.5 billion this year. It comes amid rising concerns over games causing addiction and \"inconsistent state laws\" disrupting business.

Simply defining games has been contentious. India's Supreme Court says the card game rummy and certain fantasy games are skill-based and legal, but at least one state court classified games such as poker as chance-based, or akin to gambling, which is banned in most states.

In its confidential draft report dated Aug. 31, the panel of government officials calls for creation of a new regulatory body under India's
IT ministry<\/a> to determine which online games qualify as games of skill, then \"seek compliances and enforcement.\"

To streamline the legal framework, the 108-page report says India needs a new federal online gaming law, which will provide regulatory flexibility \"with punishment provisions, along with blocking powers, for the government against prohibited gaming formats\".

Though the panel considered only online skill games, and not gambling, which is handled by states, it noted that many offshore betting and gambling websites that are illegal in India have become popular among Indian users. The new legal framework would apply to both free and pay-to-play skill games.

\"On the aspect of prohibiting games of chance (e.g. gambling websites or apps) being played online, the proposed Digital India Act can include it in the list of prohibited user harms that will not be permitted,\" the report stated.

A senior government source said that although the federal government could classify chance-based games as harmful, it would let states make the final call on whether to allow gambling.

The report noted that state governments already find it \"difficult to implement and monitor geo-fencing measures\" to ensure that no user in their region is accessing an illegal forms of gambling or gaming.

The IT ministry will finalise the report after receiving further comments from panel members, who are some of Modi's top bureaucrats, including the heads of the revenue and sports ministries. It will then be sent to the cabinet secretariat for approval, though there is no timeline for finalisation.

The IT Ministry did not respond to Reuters queries. The panel members did not immediately respond to requests for comment.

Addiction measures<\/strong>

A senior gaming industry executive said the recommendation that a regulatory body evaluate different formats of online games could raise entry barriers for new players and increase scrutiny of companies' current offerings.

Still, the executive said, new regulations will bring \"regulatory clarity, certainty and investments for the sector.\" The executive declined to be named because of the sensitivity of the matter.

A 2020 report by Indian trade group FICCI and consulting firm EY stated that of 65 billion Indian rupees ($817 million) garnered by online gaming industry the previous year, transaction-based gaming, including real-money, contributed 71%, or 46 billion rupees.

Endorsements by top Indian cricketers and other marketing efforts have boosted appeal and investor interest of real money gaming apps. Dream11 commands a valuation of $8 billion, while Mobile Premier League is valued at $2.5 billion, PitchBook data shows. By 2021, there were 95 million paying gamers in India.

The government report noted that proliferation of such games among the youth had led to addiction that often caused financial losses, with some reported cases of suicides.

The report calls for laws and rules to include so-called \"de-addiction measures\" such as periodic warnings and advisories and fixing deposit and withdrawal limits. It also calls for \"responsible advertising\".

For online games such as fantasy cricket on Dream11, paid contests remain the popular attraction. Users can create their teams by paying as little as 14 rupees (17 US cents), with a total prize pool of Rs 7 million ($88,000) up for grabs by winners. The top ranking performer can take home 275,000 rupees ($3,462).

After receiving suggestions from India's revenue department, the government panel stated that online gaming companies should be required to report any \"suspicious transactions\" to the government's Financial Intelligence Unit.


<\/em>

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政府小组呼吁监管机构,在线游戏的新法律

精简的法律框架,这份长达108页的报告说,印度需要一个新的联邦法律在线游戏,这将提供监管灵活性”处罚规定,以及阻止权力,政府对禁止游戏格式”。

  • 2022年9月15日更新是03:50点
阅读: 100年行业专业人士
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< p >图片为代表目的< / p >
图片为代表的目的
印度应该创建一个监管机构对网络游戏进行分类,基于技能或机会,引入规则阻止禁止格式和采取更严格的立场在赌博网站,路透社看到的一份政府小组在一份报告中称。

莫迪的总理的高级官员已经几个月起草的规定网络游戏老虎环球等领域,外国投资者和红杉资本支持游戏创业公司Dream11和移动英超,广受欢迎的幻想板球。

期待已久的报告被视为塑造未来的移动游戏产业在印度,估计到2025年将达到50亿美元,从今年的15亿美元。谈到日益担忧游戏导致成瘾和“国家法律不一致”业务中断。

广告
简单地定义游戏一直是有争议的。印度最高法院说,纸牌游戏酒鬼和某些幻想游戏技能和法律,但至少有一个州法院分类游戏如扑克玩几率的,或类似于赌博,这在大多数州是被禁止的。

机密报告草案的日期为8月31日,政府官员的小组呼吁建立一个新的监管机构在印度这部门确定哪些网络游戏成为游戏的技巧,然后“寻求遵从性和执行。”

精简的法律框架,这份长达108页的报告说,印度需要一个新的联邦法律在线游戏,这将提供监管灵活性”处罚规定,以及阻止权力,政府对禁止游戏格式”。

尽管面板只考虑在线技巧游戏,而不是赌博,这是由州,它指出,许多海外赌博和博彩是非法的网站在印度已经成为受印度用户的欢迎。新法律框架将适用于自由和贿赂技巧游戏。

“禁止游戏方面的机会(如赌博网站或应用程序)是在线玩,该数字印度法案可以在列表中包括禁止用户危害,将不会被允许,”报告表示。

一位政府消息人士表示,尽管联邦政府分类玩几率的游戏是有害的,它会让最终的状态是否允许赌博。

广告
报告指出,州政府已经找到它”难以实现和监控地理防御措施”,以确保没有用户在他们的地区访问非法形式的赌博或游戏。

IT部将完成报告在收到进一步的评论小组成员,莫迪的一些高级官员,包括收入和体育部门的头。然后,它将被发送到内阁秘书处批准,尽管没有最终确定时间表。

IT部门没有回应路透社查询。小组成员没有立即回复记者的置评请求。

成瘾的措施

游戏行业高管说,建议监管机构评估不同格式新玩家的网络游戏可以提高进入壁垒,增加对公司的现有产品。

这位高管说,新规将带来“监管透明度,确定性和投资部门。”The executive declined to be named because of the sensitivity of the matter.

一份2020年的报告,印度贸易集团印度工商联合会和咨询公司是说650亿印度卢比(合8.17亿美元)获得的网络游戏产业,基于交易的游戏,包括真实的钱,贡献了71%,或460亿卢比。

支持印度板球运动员和其他营销努力提高吸引力,投资者的兴趣真钱游戏应用。Dream11命令80亿美元的估值,而移动英超价值25亿美元,PitchBook数据显示。到2021年,在印度有9500万名付费玩家。

政府报告指出,这种游戏在年轻人中有扩散导致成瘾,经常造成经济损失,一些报告病例的自杀。

报告呼吁法律和规则,包括所谓的“戒毒措施”,如周期性警告和警告和固定存款和取款限制。它还呼吁“负责任的广告”。

等网络游戏幻想Dream11板球,支付比赛仍广受欢迎的景点。用户可以创建自己的团队通过支付14卢比(17美分),总奖池700万卢比(88000美元)待价而沽的赢家。一流演员可以拿回家275000卢比(3462美元)。

收到建议后从印度的收入部门,政府小组表示,网络游戏公司应该被要求报告任何“可疑交易”政府的金融情报单位。




  • 发布于2022年9月15日03:41点坚持
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\"&lt;p&gt;Picture
Picture for representative purpose<\/span><\/figcaption><\/figure>India should create a regulatory body to classify online games as based on skill or chance, introduce rules to block prohibited formats and take a stricter stance on gambling websites, a government panel said in a report seen by Reuters.

The panel of Prime Minister Narendra Modi's top officials has for months been drafting regulations for the country's online gaming<\/a> sector, where foreign investors such as Tiger Global and Sequoia Capital have backed gaming startups Dream11 and Mobile Premier League<\/a>, hugely popular for fantasy cricket.

The much-awaited report is seen as shaping the future of the mobile
gaming industry<\/a> in India, estimated to reach $5 billion by 2025, from $1.5 billion this year. It comes amid rising concerns over games causing addiction and \"inconsistent state laws\" disrupting business.

Simply defining games has been contentious. India's Supreme Court says the card game rummy and certain fantasy games are skill-based and legal, but at least one state court classified games such as poker as chance-based, or akin to gambling, which is banned in most states.

In its confidential draft report dated Aug. 31, the panel of government officials calls for creation of a new regulatory body under India's
IT ministry<\/a> to determine which online games qualify as games of skill, then \"seek compliances and enforcement.\"

To streamline the legal framework, the 108-page report says India needs a new federal online gaming law, which will provide regulatory flexibility \"with punishment provisions, along with blocking powers, for the government against prohibited gaming formats\".

Though the panel considered only online skill games, and not gambling, which is handled by states, it noted that many offshore betting and gambling websites that are illegal in India have become popular among Indian users. The new legal framework would apply to both free and pay-to-play skill games.

\"On the aspect of prohibiting games of chance (e.g. gambling websites or apps) being played online, the proposed Digital India Act can include it in the list of prohibited user harms that will not be permitted,\" the report stated.

A senior government source said that although the federal government could classify chance-based games as harmful, it would let states make the final call on whether to allow gambling.

The report noted that state governments already find it \"difficult to implement and monitor geo-fencing measures\" to ensure that no user in their region is accessing an illegal forms of gambling or gaming.

The IT ministry will finalise the report after receiving further comments from panel members, who are some of Modi's top bureaucrats, including the heads of the revenue and sports ministries. It will then be sent to the cabinet secretariat for approval, though there is no timeline for finalisation.

The IT Ministry did not respond to Reuters queries. The panel members did not immediately respond to requests for comment.

Addiction measures<\/strong>

A senior gaming industry executive said the recommendation that a regulatory body evaluate different formats of online games could raise entry barriers for new players and increase scrutiny of companies' current offerings.

Still, the executive said, new regulations will bring \"regulatory clarity, certainty and investments for the sector.\" The executive declined to be named because of the sensitivity of the matter.

A 2020 report by Indian trade group FICCI and consulting firm EY stated that of 65 billion Indian rupees ($817 million) garnered by online gaming industry the previous year, transaction-based gaming, including real-money, contributed 71%, or 46 billion rupees.

Endorsements by top Indian cricketers and other marketing efforts have boosted appeal and investor interest of real money gaming apps. Dream11 commands a valuation of $8 billion, while Mobile Premier League is valued at $2.5 billion, PitchBook data shows. By 2021, there were 95 million paying gamers in India.

The government report noted that proliferation of such games among the youth had led to addiction that often caused financial losses, with some reported cases of suicides.

The report calls for laws and rules to include so-called \"de-addiction measures\" such as periodic warnings and advisories and fixing deposit and withdrawal limits. It also calls for \"responsible advertising\".

For online games such as fantasy cricket on Dream11, paid contests remain the popular attraction. Users can create their teams by paying as little as 14 rupees (17 US cents), with a total prize pool of Rs 7 million ($88,000) up for grabs by winners. The top ranking performer can take home 275,000 rupees ($3,462).

After receiving suggestions from India's revenue department, the government panel stated that online gaming companies should be required to report any \"suspicious transactions\" to the government's Financial Intelligence Unit.


<\/em>

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