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<\/span><\/figcaption><\/figure>Bengaluru | Mumbai: The Karnataka<\/a> High Court on Monday partly struck down the contentious amendments to the Karnataka Police Act, 1963, dealing with online games. It is the third high court, after Kerala and Madras, to scrap restrictions imposed by state governments on the online gaming<\/a> industry.

Several gaming companies and the
All India Gaming Federation<\/a> (AIGF) had moved the court challenging the law, which they said allowed games of skill, but banned the use of money in any form of games.

A division bench consisting of Chief Justice Ritu Raj Awasthi and Justice Krishna S Dixit held that sections of the amendments were ultra vires of the Constitution. The court, however, said it was not striking down the entire law, but only some contentious provisions. The detailed order was not immediately available.

The court also stopped the state from interfering with the online gaming business and related activities of the gaming firms. The petitioners had contended that Karnataka's law effectively curbed online games of skill too, which had been allowed by the Supreme Court.

The court, however, left it open to the legislature to consider a new law on betting and gambling in accordance with the Constitution.

While the gaming industry welcomed the court order and offered to work with the government to frame regulations for the sector, Karnataka home minister Araga Jnanendra said the government will study the judgement before taking a view. \"We will examine the court's suggestion that the government consider a new law concerning betting and gambling,\" he told ET.

The Karnataka government notified the law banning betting and wagering in online games on October 5, after the legislature passed the Bill the previous month.

The state government’s stand before the court was that its amendments did not ban online “games of chance” or “games of skill”, but only restrained people from risking money “on the happening of an uncertain event” and that “online platforms are prohibited from inducing gullible public with lure of unattainable prizes”.

The Bengaluru Police had booked Dream11 cofounders Harsh Jain and Bhavit Sheth for allegedly operating their games in Karnataka after the new law was notified.

Senior advocate Mukul Rohatgi appeared for the petitioners, while advocate general Prabhulinga Navadgi represented the state government.

Minister Jnanendra said the state government had been under pressure from sections of citizens seeking a ban on online gambling on grounds that it had ruined families financially. \"The law has not been fully set aside. We will take appropriate steps after studying the judgment,\" he added.

Tamil Nadu<\/a> had, last year, promulgated an ordinance amending its Gaming & Police Laws Act, 2021, which banned online gambling. The Madras High Court, however, struck down the amendments calling the law unconstitutional. Kerala too had last year prohibited online rummy games under the purview of the Kerala Gaming Act. It was set aside too.

This judgement may also have a persuasive value for similar disputes in other states and one hopes that certainty in this regard is achieved soon, said Manish Mishra, partner at law firm J Sagar Associates.

Industry seeks new framework

“Coming in succession of the positive judgments for online skill gaming by the Kerala and Madras HC in 2021, this is a step in the right direction,” AIGF chief executive Roland Landers said, adding that the sector is expected to generate more than $3 billion in revenue by 2025.

Finance minister Nirmala Sitharaman’s announcement of a task force for the AVGC (animation, visual effects, gaming and comics) industry, he said it will give a major boost to the game development sector. “AIGF and the skill games council of domain experts will be happy to assist various stakeholders in playing a consultative role in the formation of a regulatory framework for the industry,” he added.

This is the third judgement after Tamil Nadu and Kerala, said Dinker Vashisht, vice president, corporate and regulatory affairs at Games24x7. “We hope that these judgements can nudge state governments to frame progressive
policy<\/a> and regulatory structure for this sunrise sector.”

Witzeal Technologies CEO Ankur Singh said the judgement will help the company resume business.

The E-Gaming Federation offered to work with Karnataka in developing a comprehensive regulation for the sector, CEO Sameer Barde said. He urged the government to set up a joint committee to explore the possibility of setting up a licensing regime to regulate the sector as a whole and the skill gaming sector.

The verdict is welcome news for all the sports fans in India, the biggest market for fantasy sports globally, with 130 million users playing across 200-plus platforms, said Bimal Julka, chairman of the
Federation of Indian Fantasy Sports<\/a>.

<\/body>","next_sibling":[{"msid":89561546,"title":"Cambodia steps up surveillance with new internet gateway","entity_type":"ARTICLE","link":"\/news\/cambodia-steps-up-surveillance-with-new-internet-gateway\/89561546","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[],"msid":89563517,"entity_type":"ARTICLE","title":"Karnataka HC follows suit; lifts ban on online gaming","synopsis":"Several gaming companies and the All India Gaming Federation (AIGF) had moved the court challenging the law, which they said allowed games of skill, but banned the use of money in any form of games.","titleseo":"telecomnews\/karnataka-hc-follows-suit-lifts-ban-on-online-gaming","status":"ACTIVE","authors":[],"analytics":{"comments":0,"views":225,"shares":0,"engagementtimems":889000},"Alttitle":{"minfo":""},"artag":"ETTelecom","artdate":"2022-02-14 13:51:50","lastupd":"2022-02-14 18:09:27","breadcrumbTags":["online gaming","karnataka","Policy","online gaming ban","junglee games","pacific games","tamil nadu","federation of indian fantasy sports","all india gaming federation"],"secinfo":{"seolocation":"telecomnews\/karnataka-hc-follows-suit-lifts-ban-on-online-gaming"}}" data-authors="[" "]" data-category-name="" data-category_id="" data-date="2022-02-14" data-index="article_1">

卡纳塔克邦HC跟进;电梯禁止网络游戏

几家游戏公司和全印度游戏联盟(AIGF)搬到了法庭挑战法律,他们说允许游戏的技能,但禁止使用任何形式的游戏。

  • 2022年2月14日更新是06:09点
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班加罗尔|孟买:卡纳塔克邦高等法院周一部分驳回的卡纳塔克邦警察法案修正案,1963年,处理网络游戏。第三个高等法院、喀拉拉邦和马德拉斯后,取消由各州政府的限制网络游戏行业。

几个游戏公司和全印度游戏联盟(AIGF)搬到了法庭挑战法律,他们说允许游戏的技能,但禁止使用任何形式的游戏。

板凳上一个部门组成的首席大法官Ritu Raj Awasthi克里希纳和正义的年代,迪克西特认为,部分宪法修正案是超越权限。然而,法院表示,不推翻整个法律,但只有一些有争议的条款。详细的订单没有立即可用。

广告
法院还阻止国家干扰在线游戏业务及相关活动的游戏公司。请愿者声称,卡纳塔克邦的法律有效地遏制网络游戏的技能也被允许的最高法院。

法院,然而,让立法机构考虑开放一个新的法律赌博依照宪法和赌博。

虽然博彩业欢迎法院的命令并提供与政府合作框架规定的部门,卡纳塔克邦内政部长Araga Jnanendra说政府将研究判断前一个视图。“我们将检查法院的建议政府考虑制定一部新的法律关于赌博,赌博,”他告诉等。

卡纳塔克邦政府通知法律禁止网上赌博,赌博游戏10月5日在议会通过的法案前一个月之后。

州政府的站在法院是其修正案并没有禁止在线”游戏的机会”或“游戏”的技能,但只有克制的人冒着钱“发生的不确定事件”,“在线平台禁止诱导轻信的公众与高不可攀奖”的诱惑。

班加罗尔警察也订了Dream11合伙人严厉Jain和Bhavit Sheth涉嫌操作他们的游戏在卡纳塔克邦新法律通知。

广告
高级提倡成员Mukul Rohatgi出现上访,而提倡一般Prabhulinga Navadgi州政府表示。

部长Jnanendra说,政府已经在部分公民的压力下寻求为由禁止网上赌博毁了家庭财务。“法律尚未完全备用。进行研究后,我们将采取适当的步骤判断,”他补充道。

泰米尔纳德邦去年,颁布法令修改其游戏和警察的法律行动,2021年禁止网上赌博。然而,马德拉斯高等法院驳回修正案要求法律违宪。去年喀拉拉邦也禁止在线拉米纸牌游戏游戏的范围下喀拉拉邦游戏行为。这是预留。

这个判断可能也有一个有说服力的价值类似纠纷在其他州,一个希望,在这方面肯定很快实现,Manish Mishra说,律师事务所合伙人J Sagar同事。

行业寻求新框架

“连续的积极判断在线技能游戏喀拉拉邦和马德拉斯HC 2021年,这是一个正确方向的一步,”首席执行官AIGF罗兰·兰德斯说,并补充说该行业预计将产生超过2025年30亿美元的收入。

财政部长吧Sitharaman宣布AVGC的特遣部队(动画、视觉效果、游戏和漫画),他说,这将大大的推动了游戏开发部门。“AIGF和技巧游戏领域专家委员会将乐于协助各利益相关者发挥咨询作用形成的行业监管框架,”他补充道。

这是第三个判断泰米尔纳德邦和喀拉拉邦之后,说丁克Vashisht, Games24x7副总裁、公司和监管事务。“我们希望这些判断可以推动州政府帧进步政策日出和监管结构部门。”

Witzeal技术首席执行官Ankur辛格说,审判将帮助公司恢复业务。

E-Gaming联合会提出与卡纳塔克邦合作开发一个全面的监管部门,CEO Sameer巴德说。他敦促政府建立一个联合委员会探索的可能性,建立一个监管部门许可制度作为一个整体和技巧游戏部门。

判决结果是好消息的体育迷们在印度,全球最大的幻乐动扑克想体育市场,拥有1.3亿用户跨200多平台玩,说Bimal Julka,主席印度幻想体育联合会

  • 发布于2022年2月14日01:51点坚持
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\"\"
<\/span><\/figcaption><\/figure>Bengaluru | Mumbai: The Karnataka<\/a> High Court on Monday partly struck down the contentious amendments to the Karnataka Police Act, 1963, dealing with online games. It is the third high court, after Kerala and Madras, to scrap restrictions imposed by state governments on the online gaming<\/a> industry.

Several gaming companies and the
All India Gaming Federation<\/a> (AIGF) had moved the court challenging the law, which they said allowed games of skill, but banned the use of money in any form of games.

A division bench consisting of Chief Justice Ritu Raj Awasthi and Justice Krishna S Dixit held that sections of the amendments were ultra vires of the Constitution. The court, however, said it was not striking down the entire law, but only some contentious provisions. The detailed order was not immediately available.

The court also stopped the state from interfering with the online gaming business and related activities of the gaming firms. The petitioners had contended that Karnataka's law effectively curbed online games of skill too, which had been allowed by the Supreme Court.

The court, however, left it open to the legislature to consider a new law on betting and gambling in accordance with the Constitution.

While the gaming industry welcomed the court order and offered to work with the government to frame regulations for the sector, Karnataka home minister Araga Jnanendra said the government will study the judgement before taking a view. \"We will examine the court's suggestion that the government consider a new law concerning betting and gambling,\" he told ET.

The Karnataka government notified the law banning betting and wagering in online games on October 5, after the legislature passed the Bill the previous month.

The state government’s stand before the court was that its amendments did not ban online “games of chance” or “games of skill”, but only restrained people from risking money “on the happening of an uncertain event” and that “online platforms are prohibited from inducing gullible public with lure of unattainable prizes”.

The Bengaluru Police had booked Dream11 cofounders Harsh Jain and Bhavit Sheth for allegedly operating their games in Karnataka after the new law was notified.

Senior advocate Mukul Rohatgi appeared for the petitioners, while advocate general Prabhulinga Navadgi represented the state government.

Minister Jnanendra said the state government had been under pressure from sections of citizens seeking a ban on online gambling on grounds that it had ruined families financially. \"The law has not been fully set aside. We will take appropriate steps after studying the judgment,\" he added.

Tamil Nadu<\/a> had, last year, promulgated an ordinance amending its Gaming & Police Laws Act, 2021, which banned online gambling. The Madras High Court, however, struck down the amendments calling the law unconstitutional. Kerala too had last year prohibited online rummy games under the purview of the Kerala Gaming Act. It was set aside too.

This judgement may also have a persuasive value for similar disputes in other states and one hopes that certainty in this regard is achieved soon, said Manish Mishra, partner at law firm J Sagar Associates.

Industry seeks new framework

“Coming in succession of the positive judgments for online skill gaming by the Kerala and Madras HC in 2021, this is a step in the right direction,” AIGF chief executive Roland Landers said, adding that the sector is expected to generate more than $3 billion in revenue by 2025.

Finance minister Nirmala Sitharaman’s announcement of a task force for the AVGC (animation, visual effects, gaming and comics) industry, he said it will give a major boost to the game development sector. “AIGF and the skill games council of domain experts will be happy to assist various stakeholders in playing a consultative role in the formation of a regulatory framework for the industry,” he added.

This is the third judgement after Tamil Nadu and Kerala, said Dinker Vashisht, vice president, corporate and regulatory affairs at Games24x7. “We hope that these judgements can nudge state governments to frame progressive
policy<\/a> and regulatory structure for this sunrise sector.”

Witzeal Technologies CEO Ankur Singh said the judgement will help the company resume business.

The E-Gaming Federation offered to work with Karnataka in developing a comprehensive regulation for the sector, CEO Sameer Barde said. He urged the government to set up a joint committee to explore the possibility of setting up a licensing regime to regulate the sector as a whole and the skill gaming sector.

The verdict is welcome news for all the sports fans in India, the biggest market for fantasy sports globally, with 130 million users playing across 200-plus platforms, said Bimal Julka, chairman of the
Federation of Indian Fantasy Sports<\/a>.

<\/body>","next_sibling":[{"msid":89561546,"title":"Cambodia steps up surveillance with new internet gateway","entity_type":"ARTICLE","link":"\/news\/cambodia-steps-up-surveillance-with-new-internet-gateway\/89561546","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[],"msid":89563517,"entity_type":"ARTICLE","title":"Karnataka HC follows suit; lifts ban on online gaming","synopsis":"Several gaming companies and the All India Gaming Federation (AIGF) had moved the court challenging the law, which they said allowed games of skill, but banned the use of money in any form of games.","titleseo":"telecomnews\/karnataka-hc-follows-suit-lifts-ban-on-online-gaming","status":"ACTIVE","authors":[],"analytics":{"comments":0,"views":225,"shares":0,"engagementtimems":889000},"Alttitle":{"minfo":""},"artag":"ETTelecom","artdate":"2022-02-14 13:51:50","lastupd":"2022-02-14 18:09:27","breadcrumbTags":["online gaming","karnataka","Policy","online gaming ban","junglee games","pacific games","tamil nadu","federation of indian fantasy sports","all india gaming federation"],"secinfo":{"seolocation":"telecomnews\/karnataka-hc-follows-suit-lifts-ban-on-online-gaming"}}" data-news_link="//www.iser-br.com/news/karnataka-hc-follows-suit-lifts-ban-on-online-gaming/89563517">