South Korean gaming firm Krafton<\/a> may invest<\/a> more than the committed $100 million in India, its division head in the country told ET. 韩国游戏公司Krafton可能投资以上提交的1亿美元在印度,其部门主管告知等。
The company recently announced an investment in game streaming platform Loco<\/a> and said it would chip in more if the right opportunity came up.
“We are already thinking of more opportunities and deploying further capital in India as investors from mid- to long-term perspective,” Sean Hyunil Sohn said.
Krafton<\/a> has also invested in esports company Nodwin Gaming<\/a>.
“Looking at the future, our philosophy is more about finding the strategic fit in terms of right founders, market areas and potential strategic collaborations. These three things define our decision making rather than a fixed stage or pure financial return like a financial investor,” Hyunil said.
Krafton launched Battlegrounds Mobile India<\/a> (BGMI), the local version of its popular battle royale game PlayerUnknown’s Battlegrounds (PUBG), on July 2.
The mobile version of PUBG - published by Chinese internet major Tencent in India - was banned last year as part of a wider crackdown on Chinese apps.
The South Korean video game developer said on Monday that BGMI had surpassed 34 million registered users – via Google Play Store -- within a week of its release. It said BGMI had a peak of 16 million daily active users, and 2.4 million peak concurrent users. The game has yet to be launched on Apple<\/a> iOS.
Hyunil said Krafton will focus primarily on the esports, game publishing, game development and affiliate domains.
“We are also looking to back innovative companies in broader areas such as the media and entertainment sector, and hopefully there’s a nice announcement on the cards soon,” he said.
Hyunil, who will relocate to India next month along with family, said the company was committed to investing and partnering with founders to build a strong digital ecosystem in the country.
“We think with our extensive expertise and experience in producing blockbuster games and IPs, we can fast-track the journey for some entrepreneurs,” he said.
Krafton currently has over 20 employees in the country and will grow this two- or three-fold as it focuses on local partnerships, launching more titles and developing games out of India.
“We believe India presents a great untapped market in terms of talent for game development. We want to bring those talent out to the world,” Hyunil said.
Krafton is expected to launch its first major esports tournament soon to bring together the local gaming community. Hyunil said a collaboration with a global electric automotive giant to bring some fun elements to its maps is also on the agenda.
On the controversy around sharing of user data with third parties, Hyunil said according to its privacy policy the app<\/a> may transfer some user data with their consent and that data was shared only to enable certain game features.
The company will continue to closely monitor and protect any data being transferred to unexpected and restricted IP addresses, he added.
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该公司最近宣布了一项投资游戏流媒体平台疯子并表示将芯片如果正确的机会了。
“我们已经考虑更多的机会和部署进一步资本在印度投资者从中期到长期的角度来看,“肖恩Hyunil孙说。
Krafton还在意大利投资公司Nodwin游戏。
“看着未来,我们的哲学是更多关于寻找正确的战略协调性的创始人,市场区域和潜在的战略合作。这三件事定义我们的决策,而不是一个固定的阶段或纯经济回报像一个金融投资者,”Hyunil说。
PUBG的移动版-中国互联网在印度主要的腾讯发布的去年被打击中国的一部分应用。
韩国游戏开发人员周一表示,BGMI有超过3400万注册用户,通过谷歌玩商店——在一周内发布。据说BGMI日常活跃用户的峰值1600万,和240万年的峰值并发用户。游戏尚未启动苹果iOS。
Hyunil表示Krafton将主要侧重于电子,游戏出版、游戏开发和附属域。
“我们也在寻求创新公司在更广泛的媒体和娱乐行业等领域,并希望有一个漂亮的声明可能很快,”他说。
Hyunil,他下个月将迁往印度连同家人,表示,该公司致力于投资和与创始人合作建立一个强大的数字生态系统。
“我们认为与我们丰富的专业知识和经验在生产重磅游戏和IPs,我们可以快速旅行的一些企业家,”他说。
Krafton目前在全国有超过20个员工,将增长两到三倍,因为它专注于当地合作伙伴,推出更多的游戏开发标题和印度。
“我们相信印度提供了一个巨大的未开发市场的游戏开发人才。我们想把这些人才的世界,”Hyunil说。
Krafton预计将推出其第一个主要的电子竞技比赛很快召集当地的游戏社区。Hyunil说与全球电动汽车巨头的合作带来一些有趣的元素地图也提上了日程。
周围的争议与第三方共享用户数据,Hyunil说根据其隐私政策应用程序可能会转移一些用户数据与他们的同意和数据共享,使游戏的某些特性。
该公司将继续密切监测和保护任何数据被转移到意想不到的和限制IP地址,他补充说。
South Korean gaming firm Krafton<\/a> may invest<\/a> more than the committed $100 million in India, its division head in the country told ET.
The company recently announced an investment in game streaming platform Loco<\/a> and said it would chip in more if the right opportunity came up.
“We are already thinking of more opportunities and deploying further capital in India as investors from mid- to long-term perspective,” Sean Hyunil Sohn said.
Krafton<\/a> has also invested in esports company Nodwin Gaming<\/a>.
“Looking at the future, our philosophy is more about finding the strategic fit in terms of right founders, market areas and potential strategic collaborations. These three things define our decision making rather than a fixed stage or pure financial return like a financial investor,” Hyunil said.
Krafton launched Battlegrounds Mobile India<\/a> (BGMI), the local version of its popular battle royale game PlayerUnknown’s Battlegrounds (PUBG), on July 2.
The mobile version of PUBG - published by Chinese internet major Tencent in India - was banned last year as part of a wider crackdown on Chinese apps.
The South Korean video game developer said on Monday that BGMI had surpassed 34 million registered users – via Google Play Store -- within a week of its release. It said BGMI had a peak of 16 million daily active users, and 2.4 million peak concurrent users. The game has yet to be launched on Apple<\/a> iOS.
Hyunil said Krafton will focus primarily on the esports, game publishing, game development and affiliate domains.
“We are also looking to back innovative companies in broader areas such as the media and entertainment sector, and hopefully there’s a nice announcement on the cards soon,” he said.
Hyunil, who will relocate to India next month along with family, said the company was committed to investing and partnering with founders to build a strong digital ecosystem in the country.
“We think with our extensive expertise and experience in producing blockbuster games and IPs, we can fast-track the journey for some entrepreneurs,” he said.
Krafton currently has over 20 employees in the country and will grow this two- or three-fold as it focuses on local partnerships, launching more titles and developing games out of India.
“We believe India presents a great untapped market in terms of talent for game development. We want to bring those talent out to the world,” Hyunil said.
Krafton is expected to launch its first major esports tournament soon to bring together the local gaming community. Hyunil said a collaboration with a global electric automotive giant to bring some fun elements to its maps is also on the agenda.
On the controversy around sharing of user data with third parties, Hyunil said according to its privacy policy the app<\/a> may transfer some user data with their consent and that data was shared only to enable certain game features.
The company will continue to closely monitor and protect any data being transferred to unexpected and restricted IP addresses, he added.
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