New Delhi: Microsoft<\/a> has surpassed $5 billion in gaming revenue for the first time in the quarter that ended on December 31, CEO Satya Nadella<\/a> has revealed.

On the earnings call with analysts late on Tuesday,
Nadella<\/a> said that Xbox Live<\/a> has more than a 100 million monthly active users while Game Pass<\/a> now has 18 million subscribers.

This is good news as \"we expand our opportunity to reach the world's three billion gamers wherever they play. The launch of
Xbox series X<\/a> and series S was the most successful in our history with the most devices ever sold in a launch month,\" Nadella said after the company declared a healthy results for the December quarter.

The Microsoft Xbox Series X and Series S gaming consoles went on sale on November 10 globally and are witnessing a huge demand.

\"Game developers are benefiting too as they turn to us to reach more players and scale the games using the power of our
cloud<\/a>. We exceeded $2 billion in revenue from third-party titles this quarter for the first time,\" Nadella informed.

The Microsoft CEO said that they are transforming how games are distributed played and viewed \"bringing cloud gaming and game pass to iOS devices and Windows PCs over the next few months\".

\"We are pleased with the overall growth in our consumer subscriptions with Game Pass and more than 47 million Microsoft 365 personal family subscribers,\" he continued.

Xbox hardware revenue grew 86 per cent driven by the new console launch as well as the benefit from lower price promotions on prior generation consoles.

\"Xbox content and services revenue grew 40 per cent and 38 per cent in constant currency the strong growth in third party transactions, Game Pass subscribers and first-party titles,\" informed Amy Hood, executive vice president and CFO, Microsoft.

The company expects continued strong engagement on the Xbox platform and significant demand for the Xbox series X and S that will still be constrained by supply.

After facing backlash from the gaming community, Microsoft last week announced not to change
Xbox Live Gold<\/a> pricing, along with unlocking free to play games for all.

The company earlier announced to increase prices for Xbox Live Gold memberships in certain markets \"in an apparent effort to convert more users to its Xbox Game Pass Ultimate\", but the gaming community did not like the price hike, forcing Microsoft to roll back the move.
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微软首次超过50亿美元的博彩收入:Nadella

周二晚些时候业绩与分析师的电话,Nadella说,Xbox Live每月有超过1亿活跃用户在游戏通过现在拥有1800万用户。

  • 更新2021年1月27日上午十一33坚持
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新德里消息:微软已超过50亿美元的博彩收入首次在截至12月31日的季度首席执行官萨提亚Nadella揭示了。

在周二晚些时候业绩与分析师的电话,Nadella说,Xbox Live每月有超过1亿活跃用户游戏通过现在有1800万用户。

这是好消息,“我们扩大我们乐动扑克的机会达到全世界三十亿玩家无论他们玩。的推出Xbox系列X和系列年代是我们历史上最成功与最设备在发射月销售,Nadella说,此前该公司宣布12月当季的健康结果。

广告
微软Xbox系列X和年代游戏主机发售全球11月10日,正在见证一个巨大的需求。

“游戏开发者也受益,因为他们把我们达到更多的球员和规模游戏使用我们的力量。我们超过20亿美元的收入来自第三方本季度冠军第一次“Nadella通知。

微软的首席执行官表示,他们正在改变比赛分布和如何看待“云游戏和游戏通过iOS设备和Windows pc在接下来的几个月里”。

“我们很高兴与我们消费者订阅游戏的整体经济增长通过和微软365个人家庭用户超过4700万,”他继续说。

Xbox硬件收入增长86%由新的发射以及受益于较低的价格促销前代游戏机。

“Xbox内容和服务收入增长40%和38%不变货币的强劲增长的第三方交易,游戏通过用户和自身的标题,“告诉艾米罩,执行副总裁和首席财务官,微软。

公司预计持续强劲Xbox平台上接触和重大需求X和年代,Xbox系列仍将受到供应方面的限制。

从游戏社区面临反弹后,微软上周宣布不会改变Xbox Live黄金定价以及解锁免费玩游戏。

广告
公司早些时候宣布增加Xbox Live黄金会员在某些市场价格”这显然是为了更多的用户转换为Xbox游戏通过极限”,但游戏社区不喜欢涨价,迫使微软回滚。

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New Delhi: Microsoft<\/a> has surpassed $5 billion in gaming revenue for the first time in the quarter that ended on December 31, CEO Satya Nadella<\/a> has revealed.

On the earnings call with analysts late on Tuesday,
Nadella<\/a> said that Xbox Live<\/a> has more than a 100 million monthly active users while Game Pass<\/a> now has 18 million subscribers.

This is good news as \"we expand our opportunity to reach the world's three billion gamers wherever they play. The launch of
Xbox series X<\/a> and series S was the most successful in our history with the most devices ever sold in a launch month,\" Nadella said after the company declared a healthy results for the December quarter.

The Microsoft Xbox Series X and Series S gaming consoles went on sale on November 10 globally and are witnessing a huge demand.

\"Game developers are benefiting too as they turn to us to reach more players and scale the games using the power of our
cloud<\/a>. We exceeded $2 billion in revenue from third-party titles this quarter for the first time,\" Nadella informed.

The Microsoft CEO said that they are transforming how games are distributed played and viewed \"bringing cloud gaming and game pass to iOS devices and Windows PCs over the next few months\".

\"We are pleased with the overall growth in our consumer subscriptions with Game Pass and more than 47 million Microsoft 365 personal family subscribers,\" he continued.

Xbox hardware revenue grew 86 per cent driven by the new console launch as well as the benefit from lower price promotions on prior generation consoles.

\"Xbox content and services revenue grew 40 per cent and 38 per cent in constant currency the strong growth in third party transactions, Game Pass subscribers and first-party titles,\" informed Amy Hood, executive vice president and CFO, Microsoft.

The company expects continued strong engagement on the Xbox platform and significant demand for the Xbox series X and S that will still be constrained by supply.

After facing backlash from the gaming community, Microsoft last week announced not to change
Xbox Live Gold<\/a> pricing, along with unlocking free to play games for all.

The company earlier announced to increase prices for Xbox Live Gold memberships in certain markets \"in an apparent effort to convert more users to its Xbox Game Pass Ultimate\", but the gaming community did not like the price hike, forcing Microsoft to roll back the move.
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