\"<p>Representative
Representative Image<\/span><\/figcaption><\/figure>An inter-ministerial group tasked with drawing up a framework to regulate online gaming<\/a> is likely to introduce rules governing the amount of money individual players spend in a game, people in the know told ET. The task force set up by the Ministry of Electronics and Information Technology ( Meity<\/a>) could also set a limit on the money spent daily by players on in-game purchases<\/a>, according to the sources who said the central idea is to ensure \"consumer and gamer protection.”

The draft regulations are likely to be finalised over the next month and will then be brought out for public consultation, they said.

The seven-member inter-ministerial task force, which was set up in May, has members from the Niti Aayog, as well as secretaries of the
Ministry of Home Affairs<\/a>, the Department of Revenue, Department for Promotion of Industry and Internal Trade, the Ministry of Information and Broadcasting<\/a> as well as the Meity secretary.

At a meeting earlier this month, the ministerial grouping had suggested that Meity amend the Information Technology Act of 2000 to include rules for the gaming sector, similar to how the Intermediary Guidelines and Digital Media Ethics Code were introduced in February 2021, a government official who attended the meeting told ET.

“The Rules for Gaming under the IT Act will also contain the clauses on self-regulation,” people aware of the matter said noting that the gaming sector has already been directed to come up with a self-regulatory organisation ( SRO) that can look into and adjudicate various aspects related to online gaming.

“Gaming is not really a homogenous group. Gaming companies are almost always ( led by) young innovators. But that does not mean that for the next five years the industry will work solely on trust, hope and chance. There needs to be concrete regulations,” said one official adding that “the government is happy to support an industry led SRO. But it should not be a toothless body.”

Meity has rejected the first two proposals for an SRO and has asked industry representatives to rework the clauses, according to a senior government official.

“It ( the proposed SRO) could be a five or seven-member body headed by a retired judge from the Supreme Court or one of the high courts. It is also proposed that there be representatives from the central government, members from the industry as well as technical experts from various fields such as law or human rights among others,” said officials. It could be <\/b>akin to the self-regulatory body being proposed by the
Internet<\/a> and Mobile Association of India (IAMAI) for social media intermediaries.

In addition to administrative and advisory roles, the industry-led SRO should also be able to decide whether a game is a game of skill or of chance, and issue content take-down notices whenever needed, they noted.

At an earlier meeting on June 7 between representatives from gaming companies and senior officials from the
IT ministry<\/a>, including Minister of State Rajeev Chandrasekhar<\/a>, the sector was asked to draw up comprehensive policies on various aspects including an objective definition of games of skill and chance according to one senior official.

“Gambling is a serious offence. But there is a very thin line between skill and chance and there are multiple arguments on both sides. The SRO should have powers to decide that if a game is trespassing into the game of chance and therefore gambling, there must be statutory powers to take them down,” a second official said.

At the meeting with Meity, representatives from nearly 40 online gaming platforms had expressed concerns about the varying regulations announced by state governments such as Karnataka, Tamil Nadu and Karnataka. Gaming firms such as
Nazara Technologies<\/a>, Galactus Funware Technology Private, which owns Mobile Premier League and Sporta Technologies, which owns Dream11, alongwith members from the All India Gaming Federation sought the establishment of a central regulatory framework that is “stable and predictable,” to prevent “sudden shocks to the industry.”

Sources said that the IT ministry has also asked gaming companies to lay special emphasis on the safety and well-being of women gamers with the development of the industry.

Online games have, over the years, faced flak for not having enough protective guardrails and mechanisms to prevent children from accessing and playing particularly violent games.

In a recent case, a 16-year old boy from Lucknow had shot his mother dead after she had objected to his continuous playing of games such as PlayerUnknown's Battleground (PUBG).

“Safety and trust now are not something that just the government wants to enforce. It is now what users have understood, is the right thing. The amount of accountability that social media users seek is now also being sought by gamers from the gaming platforms and the companies. And that has to be provided,” the official said.



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在线游戏特遣部队可能在框架限定花

条例草案可能会在下月敲定,将为公众咨询了,他们说。

Aashish雅利安人 Surabhi阿加瓦尔
  • 更新于2022年8月24日01:45点坚持
< / p > < p >代表形象
代表形象
一群部际负责制定一个规范的框架网络游戏可能会引入规则个别球员的钱花在一个游戏,知道的人告诉ET。工作组设置的电子和信息技术(Meity)也可以设置限制球员的日常开支游戏内购买,据消息人士表示,中心思想是确保“消费者和玩家保护。”

条例草案可能会在下月敲定,将为公众咨询了,他们说。

广告
七人部际工作小组,成立于5月,从镍钛Aayog成员,以及秘书的民政部门收入的部门,部门促进工业和国内贸易信息产业部和广播以及Meity秘书。

本月早些时候的一次会议上,部长分组曾暗示Meity修改2000年的信息技术法案包括游戏行业规则,类似于中介指导方针和数字媒体道德规范介绍了2021年2月,一名政府官员告诉等参加了会议。

”下的游戏规则法案也将包含在自律条款,“人们意识到说指出游戏部门已经针对想出一个自我监管机构“(SRO”),可以调查和裁决各个方面与网络游戏有关。

“游戏并不是一个同质的群体。博彩公司几乎都是由年轻的创新者。但这并不意味着未来五年工业将完全信任,希望和机会。需要有具体的规定,”一位官员表示:“政府很乐意支持“一个行业领导SRO”。但它不应是一个软弱无力的身体。”

广告
“Meity拒绝了两次求婚的SRO”,并要求行业代表返工条款,根据一位高级政府官员。

”(“该SRO”)可能是一个五或七人的身体由一位退休法官从最高法院或高等法院之一。也提出,有来自中央政府的代表,来自行业的成员以及技术专家等各领域的法律、人权等,”官员说。它可能是类似于自我监管机构提出的互联网印度和移动协会(IAMAI)社交媒体中介。

除了行政和顾问的角色,“积蓄SRO”还应该能够决定一场比赛是一场游戏的技能或机会,需要和问题内容可拆卸的通知时,他们注意到。

会议在6月7日早些时候在一个游戏公司的代表和高级官员之间这部门,包括国务大臣拉杰夫钱德拉塞卡,该行业被要求草拟综合性政策等各方面客观的定义游戏的技能和机会根据一位高级官员。

“赌博是一种严重的犯罪行为。但有一个非常细线之间的技能和机会,双方都有多个参数。地面读数应该有权力决定,如果一个游戏侵入到游戏的机会,因此赌博,必须有法定权力拿下来,”另一个官员说。

与Meity在会议上,代表近40在线游戏平台已经表示担心州政府宣布的不同规定如卡纳塔克邦,泰米尔纳德邦和卡纳塔克邦。游戏公司如Nazara技术,Galactus Funware技术私人拥有移动英超和Sporta技术,拥有Dream11,见到来自印度游戏联盟的成员寻求建立一个中央监管框架,稳定和可预测的,“为了防止“突然冲击。”

消息人士说,IT部门也要求游戏公司把特别强调安全和幸福的女性玩家随着这个行业的发展。

在线游戏,多年来,面对则因为没有足够的防护护栏和机制来防止孩子们接触和玩暴力游戏。

在最近的一个案例中,一个16岁的男孩从勒克瑙枪杀了他的母亲死后,她反对他连续玩游戏,比如PlayerUnknown的战场(PUBG)。

“安全与信任现在不是政府希望实施。现在用户已经明白,什么是正确的事。的责任,社会媒体用户寻求现在也被玩家从游戏平台和寻求公司。必须提供,”这位官员说。



  • 发布于2022年8月24日下午01:43坚持
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\"&lt;p&gt;Representative
Representative Image<\/span><\/figcaption><\/figure>An inter-ministerial group tasked with drawing up a framework to regulate online gaming<\/a> is likely to introduce rules governing the amount of money individual players spend in a game, people in the know told ET. The task force set up by the Ministry of Electronics and Information Technology ( Meity<\/a>) could also set a limit on the money spent daily by players on in-game purchases<\/a>, according to the sources who said the central idea is to ensure \"consumer and gamer protection.”

The draft regulations are likely to be finalised over the next month and will then be brought out for public consultation, they said.

The seven-member inter-ministerial task force, which was set up in May, has members from the Niti Aayog, as well as secretaries of the
Ministry of Home Affairs<\/a>, the Department of Revenue, Department for Promotion of Industry and Internal Trade, the Ministry of Information and Broadcasting<\/a> as well as the Meity secretary.

At a meeting earlier this month, the ministerial grouping had suggested that Meity amend the Information Technology Act of 2000 to include rules for the gaming sector, similar to how the Intermediary Guidelines and Digital Media Ethics Code were introduced in February 2021, a government official who attended the meeting told ET.

“The Rules for Gaming under the IT Act will also contain the clauses on self-regulation,” people aware of the matter said noting that the gaming sector has already been directed to come up with a self-regulatory organisation ( SRO) that can look into and adjudicate various aspects related to online gaming.

“Gaming is not really a homogenous group. Gaming companies are almost always ( led by) young innovators. But that does not mean that for the next five years the industry will work solely on trust, hope and chance. There needs to be concrete regulations,” said one official adding that “the government is happy to support an industry led SRO. But it should not be a toothless body.”

Meity has rejected the first two proposals for an SRO and has asked industry representatives to rework the clauses, according to a senior government official.

“It ( the proposed SRO) could be a five or seven-member body headed by a retired judge from the Supreme Court or one of the high courts. It is also proposed that there be representatives from the central government, members from the industry as well as technical experts from various fields such as law or human rights among others,” said officials. It could be <\/b>akin to the self-regulatory body being proposed by the
Internet<\/a> and Mobile Association of India (IAMAI) for social media intermediaries.

In addition to administrative and advisory roles, the industry-led SRO should also be able to decide whether a game is a game of skill or of chance, and issue content take-down notices whenever needed, they noted.

At an earlier meeting on June 7 between representatives from gaming companies and senior officials from the
IT ministry<\/a>, including Minister of State Rajeev Chandrasekhar<\/a>, the sector was asked to draw up comprehensive policies on various aspects including an objective definition of games of skill and chance according to one senior official.

“Gambling is a serious offence. But there is a very thin line between skill and chance and there are multiple arguments on both sides. The SRO should have powers to decide that if a game is trespassing into the game of chance and therefore gambling, there must be statutory powers to take them down,” a second official said.

At the meeting with Meity, representatives from nearly 40 online gaming platforms had expressed concerns about the varying regulations announced by state governments such as Karnataka, Tamil Nadu and Karnataka. Gaming firms such as
Nazara Technologies<\/a>, Galactus Funware Technology Private, which owns Mobile Premier League and Sporta Technologies, which owns Dream11, alongwith members from the All India Gaming Federation sought the establishment of a central regulatory framework that is “stable and predictable,” to prevent “sudden shocks to the industry.”

Sources said that the IT ministry has also asked gaming companies to lay special emphasis on the safety and well-being of women gamers with the development of the industry.

Online games have, over the years, faced flak for not having enough protective guardrails and mechanisms to prevent children from accessing and playing particularly violent games.

In a recent case, a 16-year old boy from Lucknow had shot his mother dead after she had objected to his continuous playing of games such as PlayerUnknown's Battleground (PUBG).

“Safety and trust now are not something that just the government wants to enforce. It is now what users have understood, is the right thing. The amount of accountability that social media users seek is now also being sought by gamers from the gaming platforms and the companies. And that has to be provided,” the official said.



<\/body>","next_sibling":[{"msid":93746736,"title":"Multinationals reach out to their tech and legal experts to analyse impact of Digital India Act","entity_type":"ARTICLE","link":"\/news\/multinationals-reach-out-to-their-tech-and-legal-experts-to-analyse-impact-of-digital-india-act\/93746736","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[{"msid":"93715436","title":"Taxing online gaming industry on par with gambling will stifle growth: Winzo","entity_type":"IMAGES","seopath":"tech\/technology\/inter-ministerial-group-drawing-up-rules-for-gaming\/taxing-online-gaming-industry-on-par-with-gambling-will-stifle-growth-winzo","category_name":"Online gaming task force may set spend limits in framework","synopsis":false,"thumb":"https:\/\/etimg.etb2bimg.com\/thumb\/img-size-31166\/93715436.cms?width=150&height=112","link":"\/image\/tech\/technology\/inter-ministerial-group-drawing-up-rules-for-gaming\/taxing-online-gaming-industry-on-par-with-gambling-will-stifle-growth-winzo\/93715436"}],"msid":93749516,"entity_type":"ARTICLE","title":"Online gaming task force may set spend limits in framework","synopsis":"The draft regulations are likely to be finalised over the next month and will then be brought out for public consultation, they said.","titleseo":"telecomnews\/online-gaming-task-force-may-set-spend-limits-in-framework","status":"ACTIVE","authors":[{"author_name":"Aashish Aryan","author_link":"\/author\/479257742\/aashish-aryan","author_image":"https:\/\/etimg.etb2bimg.com\/authorthumb\/479257742.cms?width=100&height=100","author_additional":{"thumbsize":false,"msid":479257742,"author_name":"Aashish Aryan","author_seo_name":"aashish-aryan","designation":"Special Correspondent","agency":false}},{"author_name":"Surabhi Agarwal","author_link":"\/author\/479241991\/surabhi-agarwal","author_image":"https:\/\/etimg.etb2bimg.com\/authorthumb\/479241991.cms?width=100&height=100","author_additional":{"thumbsize":false,"msid":479241991,"author_name":"Surabhi Agarwal","author_seo_name":"surabhi-agarwal","designation":"Correspondent","agency":false}}],"Alttitle":{"minfo":""},"artag":"ETtech","artdate":"2022-08-24 13:43:55","lastupd":"2022-08-24 13:45:15","breadcrumbTags":["online gaming","gaming rules","rajeev chandrasekhar","ministry of information and broadcasting","it ministry","ministry of home affairs","individual players money","meity","in-game purchases","nazara technologies","internet"],"secinfo":{"seolocation":"telecomnews\/online-gaming-task-force-may-set-spend-limits-in-framework"}}" data-news_link="//www.iser-br.com/news/online-gaming-task-force-may-set-spend-limits-in-framework/93749516">