\n
The augmented reality game, with over 30 million downloads worldwide, has got a thumbs-down from unusual quarters: traditional Pokemon<\/a> fanboys. \"The USP of Pokémon game was the fight with the Pokemon<\/a> before catching it,\" said 22-year-old Mohammed Zeeshan, a student of New York University, who has been playing Pokemon games for a decade now.
\n
\nLabelling the latest game a 'disappointment', Zeeshan said, traditionally, Pokemon games have an element of combat. In a classic Pokemon game, users have to battle wild Pokemon and lower its health before capturing it.
\n
\"In Pokemon Go<\/a>, you just have to hurl pokeballs<\/a> to collect Pokemons. It is pointless to throw pokeballs<\/a> and catch them, if the creature goes down without a fight,\" said Zeeshan. Old-time gamers of Pokemon also contend that the dumbing down has made the game trivial.
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\n\"It doesn't matter if it's a rare Pokemon or not, (in Pokemon Go) one has to just flick pokeballs over and over again until you catch it,\" said Aneesh Thunga, a 22-year-old software tester who has been playing Pokemon games since its release in the Game Boy Advanced console in 2001.
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Pokemon has a long history in the annals of gaming. The first Pokemon game was released in 1996, and has spanned over eight generations of handheld gaming consoles — from the Gameboy to Nintendo<\/a> DS — and is now available in smartphones.
\n
\nOne of the striking features of Niantic-developed Pokemon Go is the 'gym battle'. Pokemon gyms are real-world places where trainers can deploy their Pokemon to battle with other trainers to become gym leader. However, Pokemon purists argue that the battles in Pokemon Go are 'ineffectual' compared with the earlier installments of the game.
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\n\"In earlier versions, as the Pokemons level up and gain experience, they learn new moves which make the battle more challenging. In Pokemon Go, you are stuck with what you get,\" said Zeeshan, adding that the lack of moves restricts the narrative of the game.
\n
\nIn the older versions of the game, each Pokemon had an assortment of moves based on its battle experience. Also, gamers could strategically choose moves during battle depending on the type of Pokemon — water type, wind type, fire type — they are fighting against.
\n
\n\"One had to pick moves which are effective against the opposite type. A lot more thinking and reasoning comes into play in the older version,\" said Aneesh, adding that fighting and defending the gym feels automated in Pokemon Go. \"The game is made for the masses rather than true to its fans,\" Aneesh added.
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Gaming industry watchers though dismiss such quibbles. \"People want to go to all the places they never wanted to, because they want to catch a Pokemon,\" said Alok Kejriwal, chief executive officer, Games2win<\/a>. \"So, who cares about some theoretical tick marks which are not there? The world has to be wholesomely entertained, that is the most important thing,\" he added. \n<\/body>","next_sibling":[{"msid":53390692,"title":"Apple losing ground in China to local smartphone brands","entity_type":"ARTICLE","link":"\/news\/apple-losing-ground-in-china-to-local-smartphone-brands\/53390692","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[],"msid":53390827,"entity_type":"ARTICLE","title":"Pokemon fans unhappy with Pokemon Go for dumbing down the original game","synopsis":"The augmented reality game, with over 30 million downloads worldwide, has got a thumbs-down from unusual quarters: traditional Pokemon fanboys.","titleseo":"telecomnews\/pokemon-fans-unhappy-with-pokemon-go-for-dumbing-down-the-original-game","status":"ACTIVE","authors":[{"author_name":"Nilesh Christopher","author_link":"\/author\/479245454\/nilesh-christopher","author_image":"https:\/\/etimg.etb2bimg.com\/authorthumb\/479245454.cms?width=100&height=100&hostid=268","author_additional":{"thumbsize":true,"msid":479245454,"author_name":"Nilesh Christopher","author_seo_name":"nilesh-christopher","designation":"Correspondent - Technology","agency":false}}],"Alttitle":{"minfo":""},"artag":"ET Bureau","artdate":"2016-07-26 08:56:04","lastupd":"2016-07-26 08:58:15","breadcrumbTags":["Nintendo","Games2win","Pokemon","Pokemon Go","MVAS\/Apps","pokeballs"],"secinfo":{"seolocation":"telecomnews\/pokemon-fans-unhappy-with-pokemon-go-for-dumbing-down-the-original-game"}}" data-authors="[" nilesh christopher"]" data-category-name="" data-category_id="" data-date="2016-07-26" data-index="article_1">
班加罗尔:引起的交通事故在日本,评比中在美国和一群成年人运行helterskelter在钦奈的一个公园里。三周后上映,口袋妖怪去产卵粉丝狂热者,每过去一天,但并不是每个人都是兴奋的游戏。
增强现实游戏,超过3000万的下载量在世界范围内,有一个从不同寻常的季度:反对传统口袋妖怪粉丝。“口袋妖怪游戏的USP的战斗口袋妖怪之前抓住它,”22岁的穆罕默德Zeeshan说,纽约大学的学生,他一直玩口袋妖怪游戏十年了。
标签的最新游戏‘失望’,Zeeshan说,传统上,口袋妖怪游戏战斗的一个元素。在一个经典的口袋妖怪游戏,用户必须战斗野生口袋妖怪,降低医疗健康之前捕获它。
“在口袋妖怪去,你只需要投pokeballs收集口袋妖怪。它是没有意义的pokeballs抓住他们,如果生物下降不战而降,“Zeeshan说。口袋妖怪的玩家也认为降低了游戏微不足道。
“没关系,如果这是一个罕见的口袋妖怪,(口袋妖怪去),你还得电影pokeballs一遍又一遍直到你抓住它,“Aneesh Thunga说,一位22岁的软件测试人员已经在游戏中玩口袋妖怪游戏发布以来男孩2001年先进的控制台。
口袋妖怪游戏的史册上有着悠久的历史。第一个口袋妖怪游戏于1996年被释放,跨越了八代的手持游戏——从Gameboy游戏机任天堂DS -,现在智能手机。
Niantic-developed口袋妖怪的显著特征之一是“健身战斗”。口袋妖怪健身房是真实的地方与其他运动鞋运动鞋可以部署他们的口袋妖怪战斗成为健身房的领袖。然而,宠物小精灵纯粹主义者认为,战斗在口袋妖怪去“无效”与前面的部分。
“在早期版本,口袋妖怪级别和获得经验,他们学习新的动作使战斗更有挑战性。在口袋妖怪,你坚持你会得到什么,”Zeeshan表示,缺乏行动的限制了游戏的叙事。
旧版本的游戏,每个口袋妖怪都有各式各样的行动基于其战斗经验。同时,玩家可以战略性地选择移动在战争中根据口袋妖怪的类型——水类型,风,火类型——它们是对抗。
”一个必须选择有效抵抗移动相反的类型。更多的思考和推理在旧版本中发挥作用,“Aneesh表示,战斗和捍卫健身房感觉自动化在口袋妖怪。“游戏是为大众而不是真正的球迷,”Aneesh补充道。
游戏行业观察人士虽然驳回这样的谬论。“人们想去的所有地方他们从来不想,因为他们想抓宠物小精灵,“阿洛克是个大好说,首席执行官Games2win。“那么,谁会在乎一些理论上的刻度线不?世界必须审慎地娱乐,这是最重要的,”他补充道。
增强现实游戏,超过3000万的下载量在世界范围内,有一个从不同寻常的季度:反对传统口袋妖怪粉丝。“口袋妖怪游戏的USP的战斗口袋妖怪之前抓住它,”22岁的穆罕默德Zeeshan说,纽约大学的学生,他一直玩口袋妖怪游戏十年了。
标签的最新游戏‘失望’,Zeeshan说,传统上,口袋妖怪游戏战斗的一个元素。在一个经典的口袋妖怪游戏,用户必须战斗野生口袋妖怪,降低医疗健康之前捕获它。
“在口袋妖怪去,你只需要投pokeballs收集口袋妖怪。它是没有意义的pokeballs抓住他们,如果生物下降不战而降,“Zeeshan说。口袋妖怪的玩家也认为降低了游戏微不足道。
“没关系,如果这是一个罕见的口袋妖怪,(口袋妖怪去),你还得电影pokeballs一遍又一遍直到你抓住它,“Aneesh Thunga说,一位22岁的软件测试人员已经在游戏中玩口袋妖怪游戏发布以来男孩2001年先进的控制台。
口袋妖怪游戏的史册上有着悠久的历史。第一个口袋妖怪游戏于1996年被释放,跨越了八代的手持游戏——从Gameboy游戏机任天堂DS -,现在智能手机。
Niantic-developed口袋妖怪的显著特征之一是“健身战斗”。口袋妖怪健身房是真实的地方与其他运动鞋运动鞋可以部署他们的口袋妖怪战斗成为健身房的领袖。然而,宠物小精灵纯粹主义者认为,战斗在口袋妖怪去“无效”与前面的部分。
“在早期版本,口袋妖怪级别和获得经验,他们学习新的动作使战斗更有挑战性。在口袋妖怪,你坚持你会得到什么,”Zeeshan表示,缺乏行动的限制了游戏的叙事。
旧版本的游戏,每个口袋妖怪都有各式各样的行动基于其战斗经验。同时,玩家可以战略性地选择移动在战争中根据口袋妖怪的类型——水类型,风,火类型——它们是对抗。
”一个必须选择有效抵抗移动相反的类型。更多的思考和推理在旧版本中发挥作用,“Aneesh表示,战斗和捍卫健身房感觉自动化在口袋妖怪。“游戏是为大众而不是真正的球迷,”Aneesh补充道。
游戏行业观察人士虽然驳回这样的谬论。“人们想去的所有地方他们从来不想,因为他们想抓宠物小精灵,“阿洛克是个大好说,首席执行官Games2win。“那么,谁会在乎一些理论上的刻度线不?世界必须审慎地娱乐,这是最重要的,”他补充道。
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