\"\"
<\/span><\/figcaption><\/figure>By Makiko Yamazaki

TOKYO: Japan's Sony Corp<\/a> surprised the market on Tuesday by reporting just a 1.1% profit fall for the cornonavirus-hit first quarter, as its gaming business thrived while consumers locked down at home looked for entertainment and downloaded more games.

The gaming business \"saw a positive impact from consumers nesting during the virus outbreak,\" Financial Officer Hiroki Totoki said at an earnings briefing.

The electronics and entertainment firm posted April-June profit of 228.4 billion yen ($2.15 billion), beating the 143.21 billion yen average of 10 analyst estimates compiled by Refinitiv.

The firm also forecast profit to fall 26.7% to 620 billion yen in the year through March 2021, its lowest in four years, but better than a drop of at least 30% it estimated in May.

The impact of the novel coronavirus on
Sony<\/a> has been limited compared with Japanese electronics peers such as Panasonic<\/a> Corp due to its pursuit of recurring revenue such as subscription fees on gaming content.

To accelerate the portfolio shift to such revenue streams, Sony recently invested in Chinese video site Bilibili Inc and Epic Games, creator of the popular video game Fortnite.

Sony forecast profit at its gaming business to rise marginally to 240 billion yen for this financial year, driven by a sharp rise in software sales in tandem with its PlayStation 5 console launch during the year-end holiday shopping season.

It expects all other business segments to suffer lower profit, including a 45% drop to 130 billion yen in its image sensor business.

Sony, which supplies camera sensors to global
smartphone<\/a> makers including Apple<\/a> Inc and Huawei<\/a> Technologies Co Ltd, will cut its three-year sensor investment plan through March 2021 by 50 billion yen to 650 billion yen, Totoki said.

The worldwide smartphone market is forecast to decline 12% year over year in 2020, showed data from researcher IDC.

Sony's share price has risen 17% this year to its highest in nearly two decades, in a vote of confidence for Chief Executive Kenichiro Yoshida's ability to maintain momentum after a turnaround led by his predecessor.

Sony also on Tuesday said it would buy back up to 100 billion yen or 1.64% worth of its own shares.
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索尼的帖子milder-than-expected第一季度营业利润落在游戏的需求

日本的索尼公司惊讶市场周二报告只是cornonavirus-hit第一季度利润下降1.1%,其游戏业务蓬勃发展,而消费者锁定在国内寻找娱乐和更多的游戏下载。

  • 2020年8月4日更新是01:46点
阅读: 100年行业专业人士
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由真纪子山崎

东京:日本索尼公司出乎市场意料,周二报告只是cornonavirus-hit第一季度利润下降1.1%,其游戏业务蓬勃发展,而消费者锁定在国内寻找娱乐和更多的游戏下载。

游戏业务”看到一个积极的影响从消费者嵌套在病毒爆发,“财务官Hiroki Totoki收益的简报会上表示。

电子产品和娱乐公司公布4 - 6月获利2284亿日圆(21.5亿美元),超过1432.1亿日圆平均10 Refinitiv编纂的分析师预期。

广告
该公司还预计今年利润下降26.7%,至6200亿日圆在2021年3月,四年来的最低点,但估计比下降了至少30%。

新型冠状病毒的影响索尼等日本电子同业相比是有限的松下公司由于其追求经常性收入订阅费等游戏内容。

加快投资组合转移到这样的收入流,索尼最近投资了中国视频网站Bilibili Inc .和史诗般的游戏,创造者Fortnite流行的视频游戏。

索尼预计利润在其游戏业务为本财政年度小幅上升到2400亿日圆,由软件销售激增与PlayStation 5控制台启动在年终假期购物季节。

预计所有其他业务部门遭受低利润,包括其图像传感器业务下滑45%至1300亿日圆。

索尼相机传感器对全球供应智能手机制造商包括苹果公司和华为技术有限公司,将其传感器三年投资计划到2021年3月到500亿日圆至6500亿日圆,Totoki说。

全球智能手机市场预计将在2020年同比下降12%,显示来自研究机构IDC的数据。

索尼股价今年上涨了17%在近20年来最高,在信任投票首席执行官Kenichiro吉田的能力保持势头转变后由他的前任。

广告
索尼还在周二表示,它将回购价值1000亿日圆或1.64%的股份。
  • 发布于2020年8月4日01:41点坚持
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\"\"
<\/span><\/figcaption><\/figure>By Makiko Yamazaki

TOKYO: Japan's Sony Corp<\/a> surprised the market on Tuesday by reporting just a 1.1% profit fall for the cornonavirus-hit first quarter, as its gaming business thrived while consumers locked down at home looked for entertainment and downloaded more games.

The gaming business \"saw a positive impact from consumers nesting during the virus outbreak,\" Financial Officer Hiroki Totoki said at an earnings briefing.

The electronics and entertainment firm posted April-June profit of 228.4 billion yen ($2.15 billion), beating the 143.21 billion yen average of 10 analyst estimates compiled by Refinitiv.

The firm also forecast profit to fall 26.7% to 620 billion yen in the year through March 2021, its lowest in four years, but better than a drop of at least 30% it estimated in May.

The impact of the novel coronavirus on
Sony<\/a> has been limited compared with Japanese electronics peers such as Panasonic<\/a> Corp due to its pursuit of recurring revenue such as subscription fees on gaming content.

To accelerate the portfolio shift to such revenue streams, Sony recently invested in Chinese video site Bilibili Inc and Epic Games, creator of the popular video game Fortnite.

Sony forecast profit at its gaming business to rise marginally to 240 billion yen for this financial year, driven by a sharp rise in software sales in tandem with its PlayStation 5 console launch during the year-end holiday shopping season.

It expects all other business segments to suffer lower profit, including a 45% drop to 130 billion yen in its image sensor business.

Sony, which supplies camera sensors to global
smartphone<\/a> makers including Apple<\/a> Inc and Huawei<\/a> Technologies Co Ltd, will cut its three-year sensor investment plan through March 2021 by 50 billion yen to 650 billion yen, Totoki said.

The worldwide smartphone market is forecast to decline 12% year over year in 2020, showed data from researcher IDC.

Sony's share price has risen 17% this year to its highest in nearly two decades, in a vote of confidence for Chief Executive Kenichiro Yoshida's ability to maintain momentum after a turnaround led by his predecessor.

Sony also on Tuesday said it would buy back up to 100 billion yen or 1.64% worth of its own shares.
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