\"\"
<\/span><\/figcaption><\/figure>New Delhi: Metaverse<\/a> technology is seeing a strong early pickup, although at-scale adoption is likely to be 8-10 years away, according to a report by the industry association Nasscom<\/a>. Metaverse<\/a> has many interpretations. However, with growing consensus about the key characteristics of this technology, Metaverse refers to a persistent and immersive virtual world experience with digital-physical fusion that allows interoperability, and concurrency to enhance a user's ability to meaningfully interact, transact and move virtual identity, assets and data from one world to another.

\"While at-scale Metaverse adoption is likely to be 8-10 years away, and majority implementations are at POC (
proof of concept<\/a>) or MVP (minimum viable product) stage, the space is witnessing strong early adoption,\" said the report by the National Association of Software and Services Companies (NASSCOM<\/a>) along with McKinsey and Company as the knowledge partner.

The report looks at key trends in adoption, potential applications of the Metaverse, and opportunities for service providers to take an active role in this development.

Enterprise Metaverse adoption maturity trends are similar to AI trends back in 2017.

A survey conducted by McKinsey and Company found that 57 per cent CXOs in 2022 have Metaverse initiatives underway, both long and short-term.

Metaverse has taken a forefront position with recent technology advancements to potentially become the next evolution of the
internet<\/a>.

While the term 'Metaverse' has existed for nearly two decades, the novel
internet<\/a> avatar has seen an accelerated development driven by the technology revolution, consumer readiness and the rise of consumer-led marketing.

\"Significant PE\/VC investments and strong merger and acquisition commitments have been announced in H1 of 2022, amounting to more than USD 120 billion value (based on estimates between Jan-May'22),\" a Nasscom statement said.

Enterprises are starting to implement metaverse use cases across the value chain.

By 2030, sectors such as retail, manufacturing, media, healthcare, telecom, professional services and banking are likely to be major spending drivers of enterprise use cases in Metaverse.

Emerging use cases in customer engagement, multi-channel customer support and real-time simulations for product designing are gaining traction, according to Nasscom's report.

It is also expected to \"gamify\" the future of work and workforce collaborations.

Several initiatives are underway such as re-imagining learning and development using gamified AR\/VR (Augmented Reality\/Virtual Reality) based learning suites with virtual instructors, creating an immersive recruitment and employee onboarding with avatar interaction and networking with employees at job fairs and imagining digital twin offices for employee collaborations and meetings.

That said, the technology's at-scale potential will be determined by factors such as clarity on return on investment, technology and talent readiness, and the ability to address societal concerns.

According to an independent study by McKinsey and Company, 30-40 per cent of CXOs surveyed report uncertain returns on their Metaverse investments and initiatives remain experimental.

The emerging talent pool in areas of 3D\/Technical artists, Motion Designers, Graphics Engineers, AR\/VR & Software Engineers, etc. will be key to achieving at-scale Metaverse capability building in future, it said.<\/body>","next_sibling":[{"msid":97284992,"title":"Google may face another lawsuit over digital ad market dominance: Report","entity_type":"ARTICLE","link":"\/news\/google-may-face-another-lawsuit-over-digital-ad-market-dominance-report\/97284992","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[],"msid":97285690,"entity_type":"ARTICLE","title":"Strong early pick up for Metaverse tech but at-scale adoption maybe 8-10 yrs away: Nasscom report","synopsis":"The report looks at key trends in adoption, potential applications of the Metaverse, and opportunities for service providers to take an active role in this development.","titleseo":"telecomnews\/strong-early-pick-up-for-metaverse-tech-but-at-scale-adoption-maybe-8-10-yrs-away-nasscom-report","status":"ACTIVE","authors":[],"analytics":{"comments":0,"views":150,"shares":0,"engagementtimems":605000},"Alttitle":{"minfo":""},"artag":"PTI","artdate":"2023-01-24 20:21:21","lastupd":"2023-01-24 20:25:11","breadcrumbTags":["metaverse","nasscom","internet","virtual reality","proof of concept","minimum viable product\\","cxo","augmented reality","metaverse implementation"],"secinfo":{"seolocation":"telecomnews\/strong-early-pick-up-for-metaverse-tech-but-at-scale-adoption-maybe-8-10-yrs-away-nasscom-report"}}" data-authors="[" "]" data-category-name="" data-category_id="" data-date="2023-01-24" data-index="article_1">

强有力的早期接Metaverse科技但大规模采用也许8 - 10岁:行业协会报告

报告是在采用的主要趋势,Metaverse的潜在应用,服务提供商的机会在这个发展积极作用。

  • 更新2023年1月24日08:25点坚持
阅读: 100年行业专业人士
读者的形象读到100年行业专业人士
新德里消息:Metaverse技术是看到一个强大的早期皮卡,尽管大规模的采用可能是8 - 10年时间,根据行业协会的一份报告行业协会Metaverse有很多解释。然而,随着越来越多的人达成共识关于这项技术的主要特征,Metaverse指一个持久和身临其境的虚拟世界的经验digital-physical融合,使互操作性,和并发有意义的互动,提高用户的能力处理和移动虚拟身份、资产和数据从一个世界到另一个地方。

“虽然大规模Metaverse采用可能是8 - 10年时间,和大多数实现POC (概念验证)或MVP(最小可行产品)阶段,空间见证早期采用强,”这份报告说国家软件和服务公司协会(行业协会)和麦肯锡公司作为知识的合作伙伴。

广告
报告是在采用的主要趋势,Metaverse的潜在应用,服务提供商的机会在这个发展积极作用。

企业Metaverse采用成熟的趋势在2017年类似于人工智能的趋势。

麦肯锡公司的一项调查发现,57% 2022年CXOs Metaverse行动正在进行,两个长期和短期的。

Metaverse采取了前沿位置最近的技术进步可能成为下一个进化的互联网

而“Metaverse”一词已经存在了近二十年,这部小说互联网《阿凡达》见证了一个加速发展的技术革命的推动下,消费意愿和消费市场的崛起。

“重大PE / VC和强劲的并购投资承诺已经宣布2022年H1,总计超过1200亿美元(基于价值估计Jan-May之间的22)”,该协会发表声明说。

企业开始实施metaverse整个价值链的用例。

到2030年,零售等行业、制造业、传媒、医疗、电信、专业服务和银行可能会主要支出企业用例Metaverse的司机。

新兴的用例客户参与,多渠道客户支持和实时模拟产品设计正在不断发展,根据行业协会的报告。

广告
它也将“gamify”工作和员工合作的未来。

等举措正在重塑学习和发展使用gamified AR / VR(基于增强现实、虚拟现实)学习套件与虚拟教练,创造一个身临其境的员工招聘和新员工培训与《阿凡达》与员工互动和网络招聘会和想象数字双办公室员工协作和会议。

说,技术的大规模潜力将取决于明确的投资回报等因素,技术和人才准备,解决社会问题的能力。

根据麦肯锡的一项独立研究公司,30 - 40每分钱CXOs调查报告不确定Metaverse投资回报率和计划保持实验。

新兴的3 d /领域的人才技术的艺术家,动作设计师,图形工程师,AR / VR &软件工程师,等将是实现大规模Metaverse关键能力建设在未来,它说。
  • 发表在2023年1月24日08:21点坚持

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\"\"
<\/span><\/figcaption><\/figure>New Delhi: Metaverse<\/a> technology is seeing a strong early pickup, although at-scale adoption is likely to be 8-10 years away, according to a report by the industry association Nasscom<\/a>. Metaverse<\/a> has many interpretations. However, with growing consensus about the key characteristics of this technology, Metaverse refers to a persistent and immersive virtual world experience with digital-physical fusion that allows interoperability, and concurrency to enhance a user's ability to meaningfully interact, transact and move virtual identity, assets and data from one world to another.

\"While at-scale Metaverse adoption is likely to be 8-10 years away, and majority implementations are at POC (
proof of concept<\/a>) or MVP (minimum viable product) stage, the space is witnessing strong early adoption,\" said the report by the National Association of Software and Services Companies (NASSCOM<\/a>) along with McKinsey and Company as the knowledge partner.

The report looks at key trends in adoption, potential applications of the Metaverse, and opportunities for service providers to take an active role in this development.

Enterprise Metaverse adoption maturity trends are similar to AI trends back in 2017.

A survey conducted by McKinsey and Company found that 57 per cent CXOs in 2022 have Metaverse initiatives underway, both long and short-term.

Metaverse has taken a forefront position with recent technology advancements to potentially become the next evolution of the
internet<\/a>.

While the term 'Metaverse' has existed for nearly two decades, the novel
internet<\/a> avatar has seen an accelerated development driven by the technology revolution, consumer readiness and the rise of consumer-led marketing.

\"Significant PE\/VC investments and strong merger and acquisition commitments have been announced in H1 of 2022, amounting to more than USD 120 billion value (based on estimates between Jan-May'22),\" a Nasscom statement said.

Enterprises are starting to implement metaverse use cases across the value chain.

By 2030, sectors such as retail, manufacturing, media, healthcare, telecom, professional services and banking are likely to be major spending drivers of enterprise use cases in Metaverse.

Emerging use cases in customer engagement, multi-channel customer support and real-time simulations for product designing are gaining traction, according to Nasscom's report.

It is also expected to \"gamify\" the future of work and workforce collaborations.

Several initiatives are underway such as re-imagining learning and development using gamified AR\/VR (Augmented Reality\/Virtual Reality) based learning suites with virtual instructors, creating an immersive recruitment and employee onboarding with avatar interaction and networking with employees at job fairs and imagining digital twin offices for employee collaborations and meetings.

That said, the technology's at-scale potential will be determined by factors such as clarity on return on investment, technology and talent readiness, and the ability to address societal concerns.

According to an independent study by McKinsey and Company, 30-40 per cent of CXOs surveyed report uncertain returns on their Metaverse investments and initiatives remain experimental.

The emerging talent pool in areas of 3D\/Technical artists, Motion Designers, Graphics Engineers, AR\/VR & Software Engineers, etc. will be key to achieving at-scale Metaverse capability building in future, it said.<\/body>","next_sibling":[{"msid":97284992,"title":"Google may face another lawsuit over digital ad market dominance: Report","entity_type":"ARTICLE","link":"\/news\/google-may-face-another-lawsuit-over-digital-ad-market-dominance-report\/97284992","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[],"msid":97285690,"entity_type":"ARTICLE","title":"Strong early pick up for Metaverse tech but at-scale adoption maybe 8-10 yrs away: Nasscom report","synopsis":"The report looks at key trends in adoption, potential applications of the Metaverse, and opportunities for service providers to take an active role in this development.","titleseo":"telecomnews\/strong-early-pick-up-for-metaverse-tech-but-at-scale-adoption-maybe-8-10-yrs-away-nasscom-report","status":"ACTIVE","authors":[],"analytics":{"comments":0,"views":150,"shares":0,"engagementtimems":605000},"Alttitle":{"minfo":""},"artag":"PTI","artdate":"2023-01-24 20:21:21","lastupd":"2023-01-24 20:25:11","breadcrumbTags":["metaverse","nasscom","internet","virtual reality","proof of concept","minimum viable product\\","cxo","augmented reality","metaverse implementation"],"secinfo":{"seolocation":"telecomnews\/strong-early-pick-up-for-metaverse-tech-but-at-scale-adoption-maybe-8-10-yrs-away-nasscom-report"}}" data-news_link="//www.iser-br.com/news/strong-early-pick-up-for-metaverse-tech-but-at-scale-adoption-maybe-8-10-yrs-away-nasscom-report/97285690">