\n\n\tMany of these companies credit the surge to Reliance<\/a> Jio, which launched in September offering free voice and 4G data connectivity for three months, as well as improved data infrastructure across the country .
\n\n\t“We have seen monthly active users go up from 5 million in December to about 12 million in May ,“ said Manish Agarwal, chief executive of Mumbai-based Nazara Games. “We have also earned within the first five months of 2017 close to 100% of the revenue we made in all of 2016 for our freemium play .“ About 52% of Nazara's gamers in April, May and June came via the Reliance Jio network, while Airtel<\/a> brought in 10% of its gamers and Idea and Vodafone<\/a> 7% and 6%, respectively , Agarwal said.
\n\n\tMumbai-based Games2win registe red a spike in monthly active users to 21million in May from 9 million in December, and Bengaluru-based Moonfrog, to 15 million from 6.5 million over that period. “We have already made more than 100% of last year's revenue,“ said Tanay Tayal, founder of Moonfrog Labs.
\n\n\tWith Jio winning over a large number of users, rival telecom operators, too, eventually began offering competitive rates on 4G data connectivity , thus encouraging more people to spend longer hours online on their phones. “The trend of high data usage by Jio subscribers is continuing and consumption is well-distributed across circles,“ said a spokesman for Reliance Jio in an emailed statement.“Jio's subscribers are embracing digital content including online gaming, cloud storage, education, news and music streaming.“ According to San Francisco-based research firm App Annie, India registered a massive increase in games downloaded from Apple's and Google<\/a>'s mobile store platforms between January and March.
\n\n\tTotal downloads of the top 10 games on the Google Play and Apple's iOS platforms increased to 24 million during the first quarter of 2017 from 18 million in the fourth quarter of last year. Total time spent surged to 2,120 million hours during the first quarter of 2017 from 1,630 million hours during the fourth quarter of 2016, according to App Annie.
\n\n\t“The share of 2017 revenue (so far) for Octro, Moonfrog, Nazara Games, Play Games24x7, Reliance Games versus their 2016 full-year revenues was over 80%. It's a certain sign the (Indian gaming) market is maturing,“ said a spokesman for App Annie.
\n\n\tFor US-based Imangi Studios, the developer of Temple Run 2, one of the most-downloaded games in the country , this surge in online mobile usage has contributed to India being a massive growth market.
\n\n\t“We have seen our daily downloads and daily players roughly double between December 2016 and May 2017,“ said cofounder Natalia Luckyanova.
\n\n\tDelhi-based Octro, popular for its card games, too, has already crossed its 2016 revenue. It attributed the growth in users and revenue to the availability of cheaper data plans and improved support for online payment options.
\n\n\t“We have seen better conversion rates to paying users and more users flowing into the funnel,“ said Saurabh Aggarwal, CEO of Octro, declining to share specific numbers. “We are probably 2-2.5 times our monthly active users if we compare May 2017 to December 2016.“
\n\n\tGaming startups Accel Partnersbacked MechMocha and KhelPlay Rummy are seeing several new gamers from smaller cities and towns.
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这些游戏创业公司骑jio 4 g波
如果更多的人似乎锁定最近几个小时到他们的智能手机,这可能是因为他们是数字板球或打扑克或者做看似不可能跳跃在异国情调的地方在于提供可行的数据定价信实Jio引发的战争。
新德里:如果更多的人似乎锁定最近几个小时到他们的智能手机,这可能是因为他们是数字板球或打扑克或者做看似不可能跳跃在异国情调的地方在于提供可行的数据定价引发的战争依赖Jio。几个国内公司、Games2win(涡轮板球),Moonfrog实验室(十几岁的帕蒂·金)和Nazara游戏(Chhota Bheem丛林),和国际的如Imangi工作室(寺庙),玩家的数量从印度12月以来至少翻了一番。
许多这样的公司信贷激增依赖Jio,在9月推出提供免费语音和4 g数据连接了三个月,在全国以及改进的数据基础设施。
“我们已经看到月度活跃用户从500万年12月到1200万年5月,“Manish Agarwal说,孟买首席执行官Nazara游戏。“我们还赢得了在2017年的前五个月近100%的收入我们在2016年为我们免费玩。”Nazara约52%的玩家今年4月,5月和6月是通过依赖Jio网络附近的旅馆带来了10%的玩家和想法沃达丰(Vodafone)分别为7%和6%,阿加沃说。
孟买Games2win registe红5月月度活跃用户激增到2100万年从900万年的12月,和Bengaluru-based Moonfrog,从650万年到1500万年这段时期。“我们已经超过去年的收入的100%,“说塔塔亚尔人,Moonfrog实验室的创始人。
与Jio赢得了大量的用户,竞争对手电信运营商,也最终开始提供有竞争力的利率4 g的数据连接,从而鼓励更多的人在他们的手机上花时间在线。“高Jio用户使用的数据的趋势仍在继续和消费是均匀的圈子里,”一位发言人说:在一份电邮声明中Jio的依赖。“Jio的用户接受数字内容包括网络游戏、云存储、教育、新闻和音乐流媒体。乐动扑克“据总部位于旧金山的研究公司应用安妮,印度注册大规模增加游戏从苹果和下载谷歌1月和3月之间的移动存储平台。
总下载谷歌上的十大游戏玩和苹果的iOS平台增加到2400万在2017年第一季度从去年第四季度的1800万年。总时间飙升至21.2亿小时在2017年第一季度的16.3亿小时在2016年第四季度,根据应用安妮。
“2017年营收的比例为Octro(到目前为止),Moonfrog, Nazara游戏,玩Games24x7,依赖游戏和他们的2016年全年收入的80%以上。一定签(印度游戏)市场成熟,”发言人应用安妮说。
为美国Imangi工作室,寺庙的开发者运行2,下载量最多的游戏之一,这在网上移动使用导致了印度作为一个巨大的增长市场。
“我们看到我们的日常每天下载和球员之间的大约两倍2016年12月和2017年5月,“创始人Natalia Luckyanova说。
德里Octro、流行的纸牌游戏,也已经跨越了2016年的收入。它将用户和收入的增长归因于更便宜的数据的可用性计划和改进的在线支付支持选项。
“我们看到更好的转化率付费用户和更多的用户流入漏斗,“Saurabh Aggarwal说道,Octro的CEO,拒绝分享具体数字。“我们可能是2 - 2.5倍每月活跃用户如果我们比较2017年5月至2016年12月。”
游戏创业公司Accel Partnersbacked MechMocha和KhelPlay酒鬼看到几个新玩家来自小城市和城镇。
许多这样的公司信贷激增依赖Jio,在9月推出提供免费语音和4 g数据连接了三个月,在全国以及改进的数据基础设施。
“我们已经看到月度活跃用户从500万年12月到1200万年5月,“Manish Agarwal说,孟买首席执行官Nazara游戏。“我们还赢得了在2017年的前五个月近100%的收入我们在2016年为我们免费玩。”Nazara约52%的玩家今年4月,5月和6月是通过依赖Jio网络附近的旅馆带来了10%的玩家和想法沃达丰(Vodafone)分别为7%和6%,阿加沃说。
孟买Games2win registe红5月月度活跃用户激增到2100万年从900万年的12月,和Bengaluru-based Moonfrog,从650万年到1500万年这段时期。“我们已经超过去年的收入的100%,“说塔塔亚尔人,Moonfrog实验室的创始人。
与Jio赢得了大量的用户,竞争对手电信运营商,也最终开始提供有竞争力的利率4 g的数据连接,从而鼓励更多的人在他们的手机上花时间在线。“高Jio用户使用的数据的趋势仍在继续和消费是均匀的圈子里,”一位发言人说:在一份电邮声明中Jio的依赖。“Jio的用户接受数字内容包括网络游戏、云存储、教育、新闻和音乐流媒体。乐动扑克“据总部位于旧金山的研究公司应用安妮,印度注册大规模增加游戏从苹果和下载谷歌1月和3月之间的移动存储平台。
总下载谷歌上的十大游戏玩和苹果的iOS平台增加到2400万在2017年第一季度从去年第四季度的1800万年。总时间飙升至21.2亿小时在2017年第一季度的16.3亿小时在2016年第四季度,根据应用安妮。
“2017年营收的比例为Octro(到目前为止),Moonfrog, Nazara游戏,玩Games24x7,依赖游戏和他们的2016年全年收入的80%以上。一定签(印度游戏)市场成熟,”发言人应用安妮说。
为美国Imangi工作室,寺庙的开发者运行2,下载量最多的游戏之一,这在网上移动使用导致了印度作为一个巨大的增长市场。
“我们看到我们的日常每天下载和球员之间的大约两倍2016年12月和2017年5月,“创始人Natalia Luckyanova说。
德里Octro、流行的纸牌游戏,也已经跨越了2016年的收入。它将用户和收入的增长归因于更便宜的数据的可用性计划和改进的在线支付支持选项。
“我们看到更好的转化率付费用户和更多的用户流入漏斗,“Saurabh Aggarwal说道,Octro的CEO,拒绝分享具体数字。“我们可能是2 - 2.5倍每月活跃用户如果我们比较2017年5月至2016年12月。”
游戏创业公司Accel Partnersbacked MechMocha和KhelPlay酒鬼看到几个新玩家来自小城市和城镇。
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