Dealing a major blow to Indian gaming<\/a> startups during the ongoing Indian Premier League<\/a> (IPL<\/a>) season, the National Payments Corporation of India (NPCI<\/a>) is set to permanently ban all gaming transactions under Rs 50 on its popular Unified Payments Interface<\/a> (UPI) channel. These new rules are set to kick in over the weekend, multiple sources said. 印度的一个重大的打击游戏公司在持续的印度板球超级联赛(IPL),印度的国家支付公司(NPCI)被设置为永久禁止所有游戏交易在Rs 50在其受欢迎的统一的支付接口(UPI)通道。这些新规则将在周末踢,多个来源说。
The move is aimed at moderating volumes on UPI, where a sudden surge in transaction volumes in recent months -- owing to accelerated digital adoption over the pandemic -- has led to an increase in banking outages and technical declines.
According to industry insiders, NPCI has in recent weeks seen a massive spike in low-ticket recurring transactions (as low as Re 1) processed by gaming merchants.
“These transactions especially spiked during IPL matches, which has led to apprehensions among NPCI and member banks that increased transaction loads could lead to more system outages,” said one of the sources cited above.
Instead of UPI, NPCI wants customers and merchants to use standing instructions (SI) based modes of payment, such as netBanking, for such payments to ensure a smoother flow, a source said. \"The credentials of the customer, merchant and the ticket size is known beforehand. SI-based recurring channels are engineered to process such payments,\" the source added.
The gaming industry is already exploring ways to appeal the ban. A leading gaming industry executive said such a policy could be beyond regulatory purview of NPCI. “We have made representations to NPCI through industry forums including IAMAI and FICCI. This is a major blow to our business,” the executive said.
But sources close to NPCI said these low-ticket transactions have been viewed as a \"misuse\" of UPI for some time. \"These transactions present a risk to the UPI system. Banks get clogged and are often unable to process other transactions due to sudden spurt in processing loads,\" an official told ET.
This view may pose a serious problem to real-money gaming, which runs on micro-transactions. Rather than a fixed monthly subscription, players pay as and when they play. This means transactions are typically under Rs 100. Gaming industry sources said they will decrease their reliance on UPI from now on.
NPCI is yet to comment on ET's emailed queries. Dream 11 and MPL declined to comment. Outlook India<\/a> was the first to report on Wednesday of a potential ban on low-value gaming transactions.
NPCI wanted to ban transactions under Rs 250<\/strong>
Gaming industry sources said that NPCI had been mulling such a ban for several weeks and had been in constant engagement with leading merchants.
“They earlier wanted the ceiling for the transaction ban to be as high as Rs 250,” said one of the sources. “We have negotiated to bring down this ceiling. [But] such a rule is against market principles. How can we ask our customers to not make payments below Rs 50?” the person added.
According to a second gaming industry source, NPCI’s decision to block such transactions down to pressure from the banking industry, as there is no incentive for banks to incur additional loads on their backend systems in the absence of the merchant discount rate (MDR), which the fee banks normally charge merchants to process digital payments. The government waived MDR in 2019 to encourage more merchants to adopt digital payments.
“There is a larger conversation between banks and NPCI to curb all recurring low-value transactions as there is no money to be made on processing UPI anymore,” said a gaming industry source. “UPI is the preferred mode of payments for over half our customers. A bulk – over 50% -- of our transactions are under Rs 50. This is a huge blow to the industry,” the person added.
These curbs as the Indian government is learnt to be devising a law to regulate real-money gaming. In India, gaming is a state subject. Most states currently allow games such as rummy and poker, and fantasy sports, and count these as games of skill. However, Telangana, Orissa, Assam, Sikkim and Andhra Pradesh have banned these games under their anti-gambling laws.
In recent months, all real-money gaming advertisements during IPL have been accompanied by a disclaimer that warns customers of the risks involved.
Real-money games booming in India<\/strong>
India’s gaming ecosystem has seen a rush of skill-based real-money platforms in the past few years. The number of operators in fantasy gaming has grown twenty-fold since 2016 to 200 companies and has attracted marquee investors such as Tiger Global, Sequoia India, and Falcon Edge.
Real-money gaming platforms include fantasy sports platforms such as Dream11, which are based on real-life sport, competitive video gaming (esports) such as the now publicly listed Nazara technology; and single-game and multi-game platforms for card games, carrom and more, such as GetMega and Mobile Premier League.
According to a KPMG<\/a> report, the fantasy sports industry user base grew at a rate of 165.9% during 2016-2020, from 2 million in June 2016 to 100 million in 2020.
The market for online fantasy sports (OFS) was estimated at Rs 2,300 crore to Rs 2,700 crore, while the market for non-fantasy, real-money gaming such as rummy and poker was between Rs 2,500 crore and Rs 3,000 crore in the previous financial year. The number of OFS players is close to 100 million and real-money gamers number about 30-40 million.
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此举旨在缓和对UPI卷,在最近几个月交易量激增——由于加速数字采用大流行导致银行增加中断和技术下降。
据业内人士,NPCI已在最近几周大幅激增演唱会门票的事务(低至再保险1)处理游戏商人。
NPCI UPI,而是希望客户和商家使用基于站指令(SI)的付款方式,如netBanking,这样支付,确保顺畅流动,一个消息来源人说道。“客户的凭证,商人和机票大小是预先知道。SI-based循环通道工程处理这些款项,”源补充道。
游戏行业已经探索上诉的禁令。主要游戏业内高管说,这样的政策可能是NPCI的监管范围之外。“我们已经提出交涉NPCI通过行业论坛包括IAMAI和印度工商联合会。这是一个重大的打击,我们的业务,”这位高管表示。
但据知情人士称,NPCI这些演唱会门票交易被视为“滥用”的UPI一段时间。“这些交易UPI系统面临的一个风险。银行会堵塞,往往无法处理其他事务处理负载的突然迸发,”一位官员告诉等。
这种观点可能对真钱游戏构成一个严重的问题,这极大地上运行。而不是一个固定的每月订阅,玩家支付当他们玩。这意味着交易通常在100卢比。游戏业内人士表示,他们将减少对UPI的依赖。
NPCI尚未评论等的邮件查询。梦想11和MPL均拒绝置评。印度的前景是第一个报告周三的一个潜在的低价值游戏交易禁令。
NPCI Rs 250年想要禁止交易
游戏业内人士表示,NPCI考虑这样的禁令了几周,一直在与领导接触商人。
“他们想要早些时候的上限高达250卢比交易禁令,”其中一位消息人士说。“我们已经协商降低这个上限。(但)这样的规则违背市场原则。我们要求我们的客户怎么能不支付低于50卢比吗?”这个人说。
根据第二个游戏业内人士,NPCI阻止此类交易的决定来自银行业的压力,没有激励对银行承担额外的负载在他们的后端系统没有商人的贴现率(MDR),通常费用银行收取商户处理数字支付。政府于2019年放弃了MDR鼓励更多的商家采用数字支付。
“有一个更大的银行之间的谈话和NPCI抑制所有重复低价值交易没有钱可赚处理UPI了,”一个游戏业内人士说。“UPI是首选的支付方式超过一半我们的客户。大部分——超过50%,我们的交易是在Rs 50。这是一个巨大的打击,”这个人说。
这些限制是印度政府学会了制定一项法律,规范真钱游戏。在印度,游戏是一个国家的话题。目前大多数州允许游戏如拉米纸牌游戏和扑克,和幻想体育,计算这些技能的游戏。建邦者然而,纳,奥里萨邦、阿萨姆邦、锡金和安得拉邦禁止这些游戏在他们的反赌博法。
最近几个月,所有真钱游戏广告在IPL都伴随着一个免责声明,提醒客户的风险。
在印度真钱游戏蓬勃发展
印度的游戏生态系统的技能实际货币平台在过去的几年中。幻想游戏运营商已经甚为可观的数量自2016年到200年公司和吸引了许多大牌投资者如老虎环球,红杉印度和猎鹰的优势。
真钱游戏平台包括幻想Dream11等运动平台,基于现实生活中的运动,竞争视频游戏(电子),比如现在上市Nazara技术;和单场比赛连续多平台纸牌游戏,台球撞击后弹回,如GetMega和移动英超。
根据一项毕马威(KPMG)报告,幻想体育产业用户群增长165.9%的速度在2016 - 2020年期间,2016年6月从200万年到1亿年的2020人。
网络虚拟市场运动(OFS)约为2300卢比到2700卢比,而non-fantasy市场,真钱游戏如拉米纸牌游戏,扑克是2500卢比到3000卢比的上一财政年度。OFS球员的数量接近1亿,真钱游戏玩家数量大约30 - 40百万。
Dealing a major blow to Indian gaming<\/a> startups during the ongoing Indian Premier League<\/a> (IPL<\/a>) season, the National Payments Corporation of India (NPCI<\/a>) is set to permanently ban all gaming transactions under Rs 50 on its popular Unified Payments Interface<\/a> (UPI) channel. These new rules are set to kick in over the weekend, multiple sources said.
The move is aimed at moderating volumes on UPI, where a sudden surge in transaction volumes in recent months -- owing to accelerated digital adoption over the pandemic -- has led to an increase in banking outages and technical declines.
According to industry insiders, NPCI has in recent weeks seen a massive spike in low-ticket recurring transactions (as low as Re 1) processed by gaming merchants.
“These transactions especially spiked during IPL matches, which has led to apprehensions among NPCI and member banks that increased transaction loads could lead to more system outages,” said one of the sources cited above.
Instead of UPI, NPCI wants customers and merchants to use standing instructions (SI) based modes of payment, such as netBanking, for such payments to ensure a smoother flow, a source said. \"The credentials of the customer, merchant and the ticket size is known beforehand. SI-based recurring channels are engineered to process such payments,\" the source added.
The gaming industry is already exploring ways to appeal the ban. A leading gaming industry executive said such a policy could be beyond regulatory purview of NPCI. “We have made representations to NPCI through industry forums including IAMAI and FICCI. This is a major blow to our business,” the executive said.
But sources close to NPCI said these low-ticket transactions have been viewed as a \"misuse\" of UPI for some time. \"These transactions present a risk to the UPI system. Banks get clogged and are often unable to process other transactions due to sudden spurt in processing loads,\" an official told ET.
This view may pose a serious problem to real-money gaming, which runs on micro-transactions. Rather than a fixed monthly subscription, players pay as and when they play. This means transactions are typically under Rs 100. Gaming industry sources said they will decrease their reliance on UPI from now on.
NPCI is yet to comment on ET's emailed queries. Dream 11 and MPL declined to comment. Outlook India<\/a> was the first to report on Wednesday of a potential ban on low-value gaming transactions.
NPCI wanted to ban transactions under Rs 250<\/strong>
Gaming industry sources said that NPCI had been mulling such a ban for several weeks and had been in constant engagement with leading merchants.
“They earlier wanted the ceiling for the transaction ban to be as high as Rs 250,” said one of the sources. “We have negotiated to bring down this ceiling. [But] such a rule is against market principles. How can we ask our customers to not make payments below Rs 50?” the person added.
According to a second gaming industry source, NPCI’s decision to block such transactions down to pressure from the banking industry, as there is no incentive for banks to incur additional loads on their backend systems in the absence of the merchant discount rate (MDR), which the fee banks normally charge merchants to process digital payments. The government waived MDR in 2019 to encourage more merchants to adopt digital payments.
“There is a larger conversation between banks and NPCI to curb all recurring low-value transactions as there is no money to be made on processing UPI anymore,” said a gaming industry source. “UPI is the preferred mode of payments for over half our customers. A bulk – over 50% -- of our transactions are under Rs 50. This is a huge blow to the industry,” the person added.
These curbs as the Indian government is learnt to be devising a law to regulate real-money gaming. In India, gaming is a state subject. Most states currently allow games such as rummy and poker, and fantasy sports, and count these as games of skill. However, Telangana, Orissa, Assam, Sikkim and Andhra Pradesh have banned these games under their anti-gambling laws.
In recent months, all real-money gaming advertisements during IPL have been accompanied by a disclaimer that warns customers of the risks involved.
Real-money games booming in India<\/strong>
India’s gaming ecosystem has seen a rush of skill-based real-money platforms in the past few years. The number of operators in fantasy gaming has grown twenty-fold since 2016 to 200 companies and has attracted marquee investors such as Tiger Global, Sequoia India, and Falcon Edge.
Real-money gaming platforms include fantasy sports platforms such as Dream11, which are based on real-life sport, competitive video gaming (esports) such as the now publicly listed Nazara technology; and single-game and multi-game platforms for card games, carrom and more, such as GetMega and Mobile Premier League.
According to a KPMG<\/a> report, the fantasy sports industry user base grew at a rate of 165.9% during 2016-2020, from 2 million in June 2016 to 100 million in 2020.
The market for online fantasy sports (OFS) was estimated at Rs 2,300 crore to Rs 2,700 crore, while the market for non-fantasy, real-money gaming such as rummy and poker was between Rs 2,500 crore and Rs 3,000 crore in the previous financial year. The number of OFS players is close to 100 million and real-money gamers number about 30-40 million.
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