Everyone is trying to get us to come out — or stay in — and play. Seriously. Peloton, Netflix<\/a>, Zoom<\/a>, TikTok, Amazon<\/a>, Apple<\/a> and Google<\/a> are all either experimenting or going much bigger into video games<\/a>.

What is going on?

The straightforward answer is that globally people already spend a lot of time and money on video games, and established game companies and newcomers alike are eyeing all sorts of interactive digital experiments to grab more of our time and money.

I am excited for this development, even though my own avid video game playing ended in the era of BrickBreaker for the Blackberry. It feels as if we are in the middle of re-imagining both what a “video game” is and what online idle time can be — more engaging and social, perhaps, and a little less passive doomscrolling. (Or I might be reading too much into this. Yeah, it might just be about money.)

Whatever the motivation, games may soon feel inescapable. New features on Zoom — yup, that Zoom — include poker, trivia and mystery games. Peloton, the maker of $2,500 exercise bicycles, is releasing a game that allows people’s pedal power to command a rolling virtual wheel. Netflix this week confirmed that it planned to add video games to its online entertainment service.
Facebook<\/a>, TikTok, Amazon, Apple and Google to varying degrees are pitching us video games or selling game subscriptions. (The New York Times is going bigger into digital games and puzzles, too.)

\"&lt;p&gt;Games
Games are not all stimulating paragons of human social connection, but it feels as if something exciting is happening.<\/span><\/figcaption><\/figure>Video games are a big business that grew even bigger during the coronavirus pandemic, so it is not surprising that more companies want a piece of the action. A recent report from Accenture estimated that global sales related to games are higher than the combined revenues from movies and music. Those figures include sales of conventional video games for computers and consoles, smartphone games, advertising in games and more. Video games also have cultural relevance, as the Olympic organizers showed this week by featuring game music in the opening ceremony.

We may actually need to change our terminology because many new digital games are different from how we might traditionally define and imagine video games — those cinematic worlds of PlayStation or Xbox.

Just as smartphones introduced us to simpler games that capitalized on unique features of phones like gyroscopes and on-the-go
internet<\/a> connections, many newer games blur the lines between video games and other types of social activities. Pokémon Go, Fortnite and Among Us are video games, but they are also hangouts for friends, pop culture moments, opportunities for political organizing and more.

What is thrilling about many of the newer game experiments is that they signal a move beyond a phase in which online and smartphone media often mirrored what came before; many podcasts were like talk radio, Netflix was like TV and online news outlets were like newspapers.

I know that games are not all stimulating paragons of human social connection, but it feels as if something exciting is happening. There is more mushing together to arrive at new digital forms that emphasize interaction rather than passive reading, watching or listening.

We are going to get more sophisticated games on the bleeding edge of technology and more stuff that does not fit the video game box to challenge our minds, bodies and social interactions. I am intrigued to see it all.

<\/p><\/body>","next_sibling":[{"msid":84857176,"title":"Airtel, Kaspersky partner to offer security solutions to telco\u2019s customers","entity_type":"ARTICLE","link":"\/news\/airtel-kaspersky-partner-to-offer-security-solutions-to-telcos-customers\/84857176","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[{"msid":"84856873","title":"video game_iStock","entity_type":"IMAGES","seopath":"magazines\/panache\/video-games-are-the-next-big-thing-for-tech-companies-its-high-time-it-gets-a-new-term\/video-game_istock","category_name":"Video games are the next big thing for tech companies. It's high time it gets a new term","synopsis":"We may actually need to change our terminology because many new digital games are different from how we might traditionally define and imagine video games.","thumb":"https:\/\/etimg.etb2bimg.com\/thumb\/img-size-601944\/84856873.cms?width=150&height=112","link":"\/image\/magazines\/panache\/video-games-are-the-next-big-thing-for-tech-companies-its-high-time-it-gets-a-new-term\/video-game_istock\/84856873"}],"msid":84858308,"entity_type":"ARTICLE","title":"Video games are the next big thing for tech companies. It's high time it gets a new term","synopsis":"The global sales related to games are higher than the combined revenues from movies & music. ","titleseo":"telecomnews\/video-games-are-the-next-big-thing-for-tech-companies-its-high-time-it-gets-a-new-term","status":"ACTIVE","authors":[],"analytics":{"comments":0,"views":163,"shares":0,"engagementtimems":698000},"Alttitle":{"minfo":""},"artag":"New York Times","artdate":"2021-07-29 17:41:56","lastupd":"2021-07-29 17:43:16","breadcrumbTags":["video games","Internet","Amazon","apple","facebook","google","Zoom","Netflix"],"secinfo":{"seolocation":"telecomnews\/video-games-are-the-next-big-thing-for-tech-companies-its-high-time-it-gets-a-new-term"}}" data-authors="[" "]" data-category-name="" data-category_id="" data-date="2021-07-29" data-index="article_1">

视频游戏的下一件大事是科技公司。是时候一个新的术语

游戏是高于相关的全球销售收入来自电影和音乐相结合。

  • 更新于2021年7月29日下午05:43坚持
阅读: 100年行业专业人士
读者的形象读到100年行业专业人士

每个人都试图让我们出来——或者在——和玩耍。认真对待。Peloton,网飞公司,变焦TikTok,亚马逊,苹果谷歌都是实验或者更大的进入吗视频游戏

什么是怎么回事?

直截了当的答案是全球人已经花了很多时间和金钱在电脑游戏,和游戏公司与新来者都关注各种各样的互动数字实验获取更多的时间和金钱。

我很兴奋为这种发展,即使自己热衷于玩电子游戏结束为黑莓BrickBreaker的时代。感觉好像我们都在重塑“视频游戏”是什么,网络空闲时间可以更多的参与和社会,也许,少一点被动doomscrolling。(或者我可能过分解读。是的,它可能是关于钱。)

广告
不论动机如何,游戏可能很快就会感到不可避免的。新功能放大——是的,放大——包括扑克,琐事和神秘的游戏。Peloton, 2500美元的运动自行车,是释放一个游戏,允许人民踏板动力命令虚拟轮子滚动。Netflix本周证实,计划向其添加视频游戏在线娱乐服务。脸谱网TikTok,亚马逊、苹果和谷歌在不同程度上推销我们视频游戏或出售订阅。(《纽约时报》更大的数字游戏和谜题,太)。
< p >游戏不是所有刺激人类社会联系的典范,但感觉好像一些令人激动的事情出现了。< / p >
游戏不是所有刺激人类社会联系的典范,但感觉好像一些令人激动的事情出现了。
视频游戏是一个大企业,更大的冠状病毒大流行期间,所以毫不奇怪,更多的公司想要分一杯羹。从埃森哲咨询公司最近的一份报告估计,全球销售相关的游戏是高于收入来自电影和音乐相结合。这些数据包括传统视频游戏销售电脑和游戏机,智能手机游戏,在游戏中广告等等。视频游戏也有文化的相关性,当奥运组织者显示本周在开幕式展示游戏音乐。

我们实际上可能需要改变我们的术语,因为许多新数字游戏不同于我们如何定义和传统想象游戏——PlayStation或Xbox的电影世界。

就像智能手机我们简单介绍游戏,利用独特的手机像陀螺仪和活跃的特性互联网连接,许多新的游戏之间的界线模糊视频游戏和其他类型的社会活动。口袋妖怪,Fortnite和我们的视频游戏,但他们也视频群聊的朋友,流行文化的时刻,政治组织和更多的机会。

广告
激动人心的是关于许多的新游戏实验信号超越阶段的网络和智能手机媒体通常反映之前发生了什么;许多博客就像电台,Netflix就像电视和在线新闻媒体就像报纸。乐动扑克

我知道游戏不是所有刺激人类社会联系的典范,但感觉好像一些令人激动的事情出现了。有更多混合在一起到达新的数字形式,强调互动,而不是被动的阅读、观看或聆听。

我们会得到更复杂的游戏的最前沿的技术和更多的东西,不适合视频游戏盒子来挑战我们的头脑,身体和社会互动。我感兴趣去看这一切。

  • 发布于2021年7月29日下午05:41坚持
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Everyone is trying to get us to come out — or stay in — and play. Seriously. Peloton, Netflix<\/a>, Zoom<\/a>, TikTok, Amazon<\/a>, Apple<\/a> and Google<\/a> are all either experimenting or going much bigger into video games<\/a>.

What is going on?

The straightforward answer is that globally people already spend a lot of time and money on video games, and established game companies and newcomers alike are eyeing all sorts of interactive digital experiments to grab more of our time and money.

I am excited for this development, even though my own avid video game playing ended in the era of BrickBreaker for the Blackberry. It feels as if we are in the middle of re-imagining both what a “video game” is and what online idle time can be — more engaging and social, perhaps, and a little less passive doomscrolling. (Or I might be reading too much into this. Yeah, it might just be about money.)

Whatever the motivation, games may soon feel inescapable. New features on Zoom — yup, that Zoom — include poker, trivia and mystery games. Peloton, the maker of $2,500 exercise bicycles, is releasing a game that allows people’s pedal power to command a rolling virtual wheel. Netflix this week confirmed that it planned to add video games to its online entertainment service.
Facebook<\/a>, TikTok, Amazon, Apple and Google to varying degrees are pitching us video games or selling game subscriptions. (The New York Times is going bigger into digital games and puzzles, too.)

\"&lt;p&gt;Games
Games are not all stimulating paragons of human social connection, but it feels as if something exciting is happening.<\/span><\/figcaption><\/figure>Video games are a big business that grew even bigger during the coronavirus pandemic, so it is not surprising that more companies want a piece of the action. A recent report from Accenture estimated that global sales related to games are higher than the combined revenues from movies and music. Those figures include sales of conventional video games for computers and consoles, smartphone games, advertising in games and more. Video games also have cultural relevance, as the Olympic organizers showed this week by featuring game music in the opening ceremony.

We may actually need to change our terminology because many new digital games are different from how we might traditionally define and imagine video games — those cinematic worlds of PlayStation or Xbox.

Just as smartphones introduced us to simpler games that capitalized on unique features of phones like gyroscopes and on-the-go
internet<\/a> connections, many newer games blur the lines between video games and other types of social activities. Pokémon Go, Fortnite and Among Us are video games, but they are also hangouts for friends, pop culture moments, opportunities for political organizing and more.

What is thrilling about many of the newer game experiments is that they signal a move beyond a phase in which online and smartphone media often mirrored what came before; many podcasts were like talk radio, Netflix was like TV and online news outlets were like newspapers.

I know that games are not all stimulating paragons of human social connection, but it feels as if something exciting is happening. There is more mushing together to arrive at new digital forms that emphasize interaction rather than passive reading, watching or listening.

We are going to get more sophisticated games on the bleeding edge of technology and more stuff that does not fit the video game box to challenge our minds, bodies and social interactions. I am intrigued to see it all.

<\/p><\/body>","next_sibling":[{"msid":84857176,"title":"Airtel, Kaspersky partner to offer security solutions to telco\u2019s customers","entity_type":"ARTICLE","link":"\/news\/airtel-kaspersky-partner-to-offer-security-solutions-to-telcos-customers\/84857176","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[{"msid":"84856873","title":"video game_iStock","entity_type":"IMAGES","seopath":"magazines\/panache\/video-games-are-the-next-big-thing-for-tech-companies-its-high-time-it-gets-a-new-term\/video-game_istock","category_name":"Video games are the next big thing for tech companies. It's high time it gets a new term","synopsis":"We may actually need to change our terminology because many new digital games are different from how we might traditionally define and imagine video games.","thumb":"https:\/\/etimg.etb2bimg.com\/thumb\/img-size-601944\/84856873.cms?width=150&height=112","link":"\/image\/magazines\/panache\/video-games-are-the-next-big-thing-for-tech-companies-its-high-time-it-gets-a-new-term\/video-game_istock\/84856873"}],"msid":84858308,"entity_type":"ARTICLE","title":"Video games are the next big thing for tech companies. It's high time it gets a new term","synopsis":"The global sales related to games are higher than the combined revenues from movies & music. ","titleseo":"telecomnews\/video-games-are-the-next-big-thing-for-tech-companies-its-high-time-it-gets-a-new-term","status":"ACTIVE","authors":[],"analytics":{"comments":0,"views":163,"shares":0,"engagementtimems":698000},"Alttitle":{"minfo":""},"artag":"New York Times","artdate":"2021-07-29 17:41:56","lastupd":"2021-07-29 17:43:16","breadcrumbTags":["video games","Internet","Amazon","apple","facebook","google","Zoom","Netflix"],"secinfo":{"seolocation":"telecomnews\/video-games-are-the-next-big-thing-for-tech-companies-its-high-time-it-gets-a-new-term"}}" data-news_link="//www.iser-br.com/news/video-games-are-the-next-big-thing-for-tech-companies-its-high-time-it-gets-a-new-term/84858308">