\"<p>FILE
FILE - Facebook CEO Mark Zuckerberg smiles as he shakes hands with European Commissioner for Values and Transparency Vera Jourova prior to a meeting at EU headquarters in Brussels, Monday, Feb. 17, 2020. Zuckerberg, unveiled new new avatar legs at a virtual-reality event Tuesday, Oct. 11, 2022. (AP Photo\/Francisco Seco, File)<\/span><\/figcaption><\/figure>MENLO PARK: Why is it so hard to build a metaverse<\/a> avatar - a visual representation of ourselves in the digital world - that walks on two legs?

\"I think everyone has been waiting for this,\" said a cartoonish digital version of
Meta<\/a> CEO Mark Zuckerberg<\/a>, unveiling his new avatar legs and jumping up and down at a virtual-reality event Tuesday<\/a>. \"But seriously, legs are hard. Which is why other virtual reality<\/a> systems don't have them either.\"

Early avatar models introduced by Meta, as well as
Microsoft<\/a>, have been ridiculed for appearing as legless, waist-up bodies floating around their virtual worlds.

That's in part because tech companies have been eager to show off their progress in building out virtual-reality environments while still working on the technical challenges of making avatars more human-like and realistic. Meta renamed itself from Facebook last year in hopes of jumpstarting its corporate transformation into a provider of metaverse experiences for work and play.

Zuckerberg described legs as \"probably the most requested feature on our roadmap\" and said they will be available soon on Meta's Horizon virtual-reality platform. He said the challenge is perceptual, involving how the brain - taking in images seen though a virtual-reality headset - accepts a rendering based on how accurately it is positioned.

Legs are harder to render accurately because they're often hidden from view.

\"If your legs are under a desk or if your arms block your view of them, then your headset can't see them directly,\" he said.

Zuckerberg said the company has been working to improve how its artificial intelligence systems track and predict where legs and other body parts should be moving.
<\/body>","next_sibling":[{"msid":94822782,"title":"Smartphones priced above Rs 10,000 to be 5G enabled","entity_type":"ARTICLE","link":"\/news\/smartphones-priced-above-rs-10000-to-be-5g-enabled\/94822782","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[],"msid":94822822,"entity_type":"ARTICLE","title":"Why Meta's virtual-reality avatars are finally getting legs","synopsis":"\"I think everyone has been waiting for this,\" said a cartoonish digital version of Meta CEO Mark Zuckerberg, unveiling his new avatar legs and jumping up and down at a virtual-reality event Tuesday. \"But seriously, legs are hard. Which is why other virtual reality systems don't have them either.\"","titleseo":"telecomnews\/why-metas-virtual-reality-avatars-are-finally-getting-legs","status":"ACTIVE","authors":[],"Alttitle":{"minfo":""},"artag":"AP","artdate":"2022-10-13 08:02:57","lastupd":"2022-10-13 08:08:18","breadcrumbTags":["Meta","microsoft","mark zuckerberg","virtual reality","Meta VR avatars","Internet","international","metaverse"],"secinfo":{"seolocation":"telecomnews\/why-metas-virtual-reality-avatars-are-finally-getting-legs"}}" data-authors="[" "]" data-category-name="" data-category_id="" data-date="2022-10-13" data-index="article_1">

元的虚拟现实化身为什么终于腿吗

“我认为每个人都等待这个,”说,一个卡通元CEO马克·扎克伯格的数字版本,推出他的新化身腿和虚拟现实事件周二跳上跳下。“不过说真的,腿是很难的。这就是为什么其他虚拟现实系统没有。”

  • 更新2022年10月13日08:08点坚持
< p >文件——Facebook首席执行官马克·扎克伯格微笑握手与欧洲价值观和透明度维拉Jourova专员在布鲁塞尔欧盟总部的会议之前,星期一,2020年2月17日。扎克伯格,公布了新的新神通腿周二在一个虚拟现实的事件,2022年10月11日。(美联社照片/旧金山入股事宜,文件)< / p >
文件——Facebook首席执行官马克·扎克伯格与他握手微笑欧洲价值观和透明度维拉Jourova专员在布鲁塞尔欧盟总部的会议之前,星期一,2020年2月17日。扎克伯格,公布了新的新神通腿周二在一个虚拟现实的事件,2022年10月11日。(美联社照片/旧金山入股事宜,文件)
门洛帕克:为什么这么难以建立metaverse《阿凡达》——一个可视化表示自己在数字世界,用两条腿走路?

“我认为每个人都等待这个,”说,一个卡通数码版的首席执行官马克•扎克伯格,推出他的新化身的腿,跳上跳下虚拟现实事件周二。“不过说真的,腿是很难的。这就是为什么其他虚拟现实系统没有。”

广告
早期的《阿凡达》引入的元模型,以及微软被嘲笑为出现腿,腰部往上尸体漂浮在他们的虚拟世界。

这是部分原因是科技公司一直渴望在构建虚拟现实环境中展示他们的进步同时还致力于使头像更人性化的和现实的技术挑战。元改名去年从Facebook希望重启其企业转型为提供metaverse工作和娱乐体验。

扎克伯格将腿描述为“最要求的功能在我们的路线图”,并表示他们将会在元的地平线虚拟现实平台。他说,挑战是知觉,包括大脑如何,在图片看到一个虚拟实境头盔,接受一个呈现基于准确定位。

腿较难呈现准确,因为他们经常隐藏。

“如果你的腿在桌子上,或者如果你的胳膊挡住你的视线你的耳机不能直接看到他们,”他说。

扎克伯格表示,该公司一直在努力改善其人工智能系统的跟踪和预测应该移动腿和其他身体部位。
  • 发布于2022年10月13日08:02点坚持
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\"&lt;p&gt;FILE
FILE - Facebook CEO Mark Zuckerberg smiles as he shakes hands with European Commissioner for Values and Transparency Vera Jourova prior to a meeting at EU headquarters in Brussels, Monday, Feb. 17, 2020. Zuckerberg, unveiled new new avatar legs at a virtual-reality event Tuesday, Oct. 11, 2022. (AP Photo\/Francisco Seco, File)<\/span><\/figcaption><\/figure>MENLO PARK: Why is it so hard to build a metaverse<\/a> avatar - a visual representation of ourselves in the digital world - that walks on two legs?

\"I think everyone has been waiting for this,\" said a cartoonish digital version of
Meta<\/a> CEO Mark Zuckerberg<\/a>, unveiling his new avatar legs and jumping up and down at a virtual-reality event Tuesday<\/a>. \"But seriously, legs are hard. Which is why other virtual reality<\/a> systems don't have them either.\"

Early avatar models introduced by Meta, as well as
Microsoft<\/a>, have been ridiculed for appearing as legless, waist-up bodies floating around their virtual worlds.

That's in part because tech companies have been eager to show off their progress in building out virtual-reality environments while still working on the technical challenges of making avatars more human-like and realistic. Meta renamed itself from Facebook last year in hopes of jumpstarting its corporate transformation into a provider of metaverse experiences for work and play.

Zuckerberg described legs as \"probably the most requested feature on our roadmap\" and said they will be available soon on Meta's Horizon virtual-reality platform. He said the challenge is perceptual, involving how the brain - taking in images seen though a virtual-reality headset - accepts a rendering based on how accurately it is positioned.

Legs are harder to render accurately because they're often hidden from view.

\"If your legs are under a desk or if your arms block your view of them, then your headset can't see them directly,\" he said.

Zuckerberg said the company has been working to improve how its artificial intelligence systems track and predict where legs and other body parts should be moving.
<\/body>","next_sibling":[{"msid":94822782,"title":"Smartphones priced above Rs 10,000 to be 5G enabled","entity_type":"ARTICLE","link":"\/news\/smartphones-priced-above-rs-10000-to-be-5g-enabled\/94822782","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[],"msid":94822822,"entity_type":"ARTICLE","title":"Why Meta's virtual-reality avatars are finally getting legs","synopsis":"\"I think everyone has been waiting for this,\" said a cartoonish digital version of Meta CEO Mark Zuckerberg, unveiling his new avatar legs and jumping up and down at a virtual-reality event Tuesday. \"But seriously, legs are hard. Which is why other virtual reality systems don't have them either.\"","titleseo":"telecomnews\/why-metas-virtual-reality-avatars-are-finally-getting-legs","status":"ACTIVE","authors":[],"Alttitle":{"minfo":""},"artag":"AP","artdate":"2022-10-13 08:02:57","lastupd":"2022-10-13 08:08:18","breadcrumbTags":["Meta","microsoft","mark zuckerberg","virtual reality","Meta VR avatars","Internet","international","metaverse"],"secinfo":{"seolocation":"telecomnews\/why-metas-virtual-reality-avatars-are-finally-getting-legs"}}" data-news_link="//www.iser-br.com/news/why-metas-virtual-reality-avatars-are-finally-getting-legs/94822822">